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  1. As it is at the moment, MP worlds forces players to find weapons in containers as they can barely kill a zombie, let alone a horde. Sure later builds would give players starting random profession kits, but this is mostly about surviving off the wilderness. But why can't we grab branches off of trees to carve into weapons? Why can't we pick up rocks (yet)? Forage the ground for seeds or 'insects' of the like (to eat or use as bait)? Right Clicking should be a vital function for wilderness based survival... Without or without zombies, players should be able to interact with the world without tools, but tools would make it more efficient. Farming for example... You could dig using your hands and the heels of your shoes to break the grass to get at the soil, it'll take more effort and tire you more than using a trowel... You can forage to gather barks off of trees with your hands, but it'll take time and may injure you a bit (you recover fast enough generally). Players should be able to live off the land from the start... For an average joe, they still have their nature as a living being and as such, will adapt even in the most extreme situations. We should be able to stuff sheets, tissues, newspaper and such into clothing to get warmer. A handy neat idea would be to implement 'specialized' magazines that talks about various things not taught in books. If a book is used to teach you how to use carpentry, farming, and cooking, then magazine gives you ideas of what to craft, or how to do things. Magazines can give people ideas on new variance on the current items they can craft, sorta like recipe unlocks. Camping Magazines can give readers the ability to start fire better by crafting a tool, which combined with a knotted plank, halves the time to start a fire. It would require 2 sturdy sticks and a twindle (string and a stick) and you make a little 'bow' and wind a stick into it, which lets you spin it insanely fast using a pulley based mechanic from the string on the 'bow'. These Magazines can teach you how to make a 'splint' out of sturdy sticks, alongside bandages, to allow you to move a bit better when you have a fracture from an impact. Of course you can learn them yourself when you raise your crafting skills naturally, but Magazines provides a shortcut and is abundant in the world. They are also entertaining so it might be possible to build it into the current magazine item and have it give you a modest chance to 'learn' a new recipe. Back to the main theme at hand: Context sensitive functionalities, or being able to do more while interacting with the world... What if we can climb crates? It'd enable us to build crates as staircase onto the roof of a building. What if we can hide in tall wardrobes? It'd require the closet to be relatively empty (like 30 units of free space). What if we can hide under beds? Kind of silly but, what if we can sleep in a bathtub?
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