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Showing results for tags 'Modelling'.
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Hello, everyone. I’d like to request a Warframe-inspired mod for Project Zomboid that brings in some iconic elements from the Warframe universe. Imagine being able to find and wear clothing based on Excalibur and Mag! Excalibur’s outfit could be available for male characters, capturing his distinct, armor-like look, while Mag’s outfit could be designed for female characters, adding her sleek, sci-fi vibe to the game. To complete the set, it would be incredible to see the Skana or Protokol Longsword included as a usable weapon. This blade could add a unique melee option with balanced stats, but if possible, with a bit of visual flair inspired by Warframe – like a faint glow or effect to make it feel even more special within the world of Project Zomboid. An exciting twist would be to incorporate zombies inspired by the Technocyte virus from Warframe’s 1999 theme. These Technocyte-infected zombies could appear subtly mutated, with a bio-mechanical texture or detailing that gives them a terrifyingly alien look, as if they’ve been consumed by the Technocyte virus. This would add a sci-fi horror edge to encounters with the undead. Finally, for players looking for that military or tactical touch, it would be awesome to see optional military-style chest and leg holsters inspired by the Protoframe designs from Warframe’s 1999 reveal. These could be worn along with the Excalibur and Mag outfits or as separate accessories, providing a tactical, sci-fi aesthetic that fans of the game would love. Details: Excalibur: Male character model, ideally with his iconic armor look. Mag: Female character model, also keeping her unique Warframe appearance. Skana Sword/Protokol Longsword: Adding the Skana or Protokol Longsword as an in-game weapon would be amazing. It could have balanced stats to fit Project Zomboid’s combat style, but an additional effect or visual flair inspired by Warframe (if feasible) would make it truly stand out. 1999 Technocyte-Infected Zombies: Inspired by Warframe’s 1999 cinematic reveal, I’d love to see zombies reimagined with the Technocyte virus look. Perhaps subtle mutations or texture changes to make them appear as if they’ve been infected by the Technocyte virus, adding a Warframe-inspired, bio-mechanical vibe to the undead. Optional Military Holster Attachments: Inspired by the Protoframes from the 1999 reveal, optional military-style chest and leg holsters for both male and female characters would be a fantastic touch. These could be worn with the Excalibur and Mag suits or independently, adding a tactical look to the gear. Thank you for considering this request! I’m sure there are other Warframe fans in the community who’d love to see this in Project Zomboid. Technocytes:
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I've been working on a Helmet mod and its texture only has problems with baggy clothing on the character, I'm not sure if anyone else has encountered this problem and has a solution or not. I have been comparing it to other mods that add clothing but I can't find anything that jumps out. any help would be appreciated. Some clothing that has been giving it trouble is mostly static model clothing, for example, long shorts, suit jackets/pants.
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In this thread, I'll post 3D models that I've created that are free to download and use by READ THIS As of March 17th 2015, I have not yet implemented any of these models into the game, be it clothing, weapons or any attachments. The downloads are supplied in case you wish to use them in your own personal projects or if you want to help figure out how to get them working in-game. Thank you. Models are working in-game! I may post a tutorial soon on how to use these models for yourselves, but for now check out Jab's Model Loader and the various other tools available across the forum. Please note that some of these weapons may be out-dated in terms of their position/rotation/scale, so double-check to make sure of this before importing them into the game. Weapons Rolling Pin: Texture Resolution: 32x32 Tri Count: 120 Crowbar: Texture Resolution: 32x32 Tri Count: 92 Hunting Rifle (Kimber Model 84M Classic) Texture Resolution: 32x32 Tri Count: 222 Shotgun Texture Resolution: 32x32 Tri Count: 326 Sawn Shotgun Texture Resolution: 32x32 Tri Count: 326 Franchi SPAS-12 Texture Resolution: 32x32 Tri Count: 496 Rifle Attachments 2x Scope (Trijicon ACOG) Texture Resolution: 32x32 Tri Count: 100 4x Scope (Bushnel AR Optics) Texture Resolution: 32x32 Tri Count: 124 Ammo Strap Texture Resolution: 32x32 Tri Count: 81 Clothing Slouched Beanie Texture Resolution: 64x64 Tri Count: 54 Sunglasses Texture Resolution: 32x32 Tri Count: 26 Hoodie Texture Resolution: 128x128 Tri Count: 369 Cargos Texture Resolution: 128x128 Tri Count: 260 Downloads: Clothing & Weaponry To Do: 8x Scope Varmint Rifle Permissions: Final Words: I'm sure that The Indie Stone will make much better versions of these when they are ready, but for now I feel as though it gives people the option to mess around with the tools that are currently available and hopefully implement these into the game. If there are any issues with the above models to do with placements or sizes, I'd love to know. I'm quite busy with both college and working on icons for 2 members of this community for their respective mods, so I'm unsure as to how frequent updates will be for this, though I will try my best. Feel free to request models, but know that they will likely not be made for a long time, or at all for the reasons stated above. Thanks guys!