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  1. I'm thinking a challenge mode where (While surviving) you have the option/ability to complete a series of objectives and/or each wave a new objective appears. Think Contagion, or No More Room In Hell. When you die (Completing objectives does not result in game over) it will show how long it took to complete objectives and you will get additional 'score' depending on how fast the objectives are completed. And to make it worthwhile, when an objective is complete a resource for the player(s) is/are given. Objectives come in two types (In my mind): 1.Can-wait: Like filling a generator, whenever you get around to it. 2.Time-sensitive: Like using a radio to have supplies dropped during a fly over that's en-route Some Objectives off the top of my head: Fill a generator with fuel, which activates a fuel pump allowing access to fuel for a few minutes. Use a radio, which spawns a crate with medical supplies and/or ammo. Only if within time limit. Defend a location for a set time (Leaving the location resets the timer) Activate an alarm to attract zombies to a location away from yourself After NPC's: Escort an NPC to the edge of the map, they leave a back-pack with supplies Bring a 'flavor' item (Locket, picture,etc) to an NPC before they die. Bandage an NPC/Heal them, etc. So what do people think about this? A new layer of challenge for challenge maps?
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