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Found 3 results

  1. I have been searching about some info about this, since I started to imagine recreating part of my city on a modded map, I got many questions of how to do some especific buildings. I bring two examples here that may help game developers to give us new experiences and building news. First of all, I know that new build would bring basement on houses, after this, I asked my self if there will be a way to make an underground parking, I mean: Take a build, put garage door and there will be a ramp to enter the parking. It woult be very usefull to implement this on vanilla. My other suggestion has the same mechanic, would be the same but used to connect with other roads or direction changes. The main problem is to make the ramp on vanilla game to have the oportunity to make this examples. That would bring diversity to the scenarios. If anyone who reads this knows something about this ideas, reply me, thanks!
  2. Hi all, do you know of any technical way / or issue to create basements as a map or mod? The forum has a feature-request topic where "sewers / basements" are said to be planned [y]. That probably means it is technically possible (with the engine). Is there a way to teleport a player? I think of creating a map cell far far away and teleport a player there if he uses a "special basement door". This is a way I know some older games like UO solve it on certain maps 😀 Edit: So after digging around in mod scripts an so on, I found out that teleporting is no problem. After creating a custom map and some tilesets, I think creating a cell that is sorounded by "black / underground" tiles is also no problem. This will let a room look like its underground. There are some new questions open that I need to find an answer to: How to be notified when a player uses a door? There is one thing with listening for a keypress. But there is also the context menu to open doors. How to "save" the information which door leads to which new coordinate. You probably want to define this in WorldEd. Maybe custom areas can be a solution? A door could then check if there is a custom area at its own location and use that. PS. Yes I'm a programmer, just throw Java/Lua/API stuff or solution ideas at me.
  3. J08nY

    Basements

    So a simple suggestion here. What about basements in some houses? I have never seen one in game(so I assume they are not in the game). I dont know how common basements are in America. But here every house and even apertment building has basements (for every flat). A basement would be a good place to find many things, not usually found inside the house. So like hammers, nails, planks. Things not usually used in daily life. So this is a map suggestion.
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