Jump to content

DerGeissler

Member
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

DerGeissler's Achievements

  1. Bug as described in title. As soon as a model-script uses the same texture and mesh, as another model-script, the game does not use the rotation and offset set in the model-script anymore. It only uses the rotation and offset of the first model placed - if you place another model with different values later, it uses the first models values. This is 100% a vanilla issue, so please dont banish me into a silent corner, dear mods. You can recreate it in vanilla just by trying to place an opened and a closed umbrella of the same color. I tried working around it in the lua, but cant find a solution myself. So if you smart Indie Stone people have an idea on how to fix this, I would be the happiest person ever to hear it. Thanks in advance <3
  2. In vanilla itself this might not be a problem, since meshes in there are always used with the same values. Problem is, when I try to make a mod that makes the items stand up. Example: I have a lying broom and a standing broom, both use the broom mesh. I place the lying broom first, it lies. I place the standing broom second, it lies. I pick up the lying broom, so only the standing broom is remaining (it still is lying though). I reload the save, and the previously lying "standing broom" is now properly standing. I want to place the lying broom - it now is standing. Crazy thing is: While still during placement, when you drag items around with the mouse, they are displayed with their correct offsets and rotations. Only when actually clicking and placing them, they use the wrong ones. For some reason the mods moved me here instead of Bug Reports. I still hope that some Indie-Stone guys read this and have an idea on how to fix this <3
×
×
  • Create New...