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Mikael

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  1. Alright, my proposed mod: A simple tool that will wipe revealed map areas on client side from dedicated server side when needed. No full server wipe. specific case, adding additional map mods and not wanting the well travelled to get a sneak peek into new undiscovered locations, while retaining a central HQ brimming with gathered firefighter gear full of many holes. --Specifically the rosewood fire station and some surrounding buffer. Removed manually with chunk, map and zdata only preserved in that unchanging location. Maybe vehicles too, on the fence about that one. I already know how to handle that. --one could ask pretty please to dig deep and delete certain file from client side, but some players can hardly turn on a pc, much less do that. Solution #1 Client/Server Command to trigger the function to occur with certain things. (Braven has such a mod for player death) Pro's It would work. A simple entered command would wipe the maps. The cons, When triggered it will only receive on the players currently online. I don't know of any function that will only happen when server clears the map. Solution #2 (preferred) Making a iteration or random number check. Server admin changed the number or hits a button to iterate it. Client side checks number against their version if != map foggification. What I need from you all and what google, versions, and the sweet mess of documentation scattered about can't tell me. How can I save that number client side, and access it? Server side is easy, just a sandbox vars. But the client side, I have no clue since server side and mod downloads and all that overwrite everything, or pitch a fit if there is a mismatch. Amonst all the mods I have peeked into, I can't find this specific thing. I am not asking anyone to code this for me. I just need to know the safe way to save that map wipe version number on their side without breaking everything else. Thank you for any help you can provide. -M
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