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Japer

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  1. Japer's post in Modding Custom Profession: IconPath. Dimensions (sizes) of icon not found in java lib was marked as the answer   
    Make sure in your mod folder the icon is located as follows;

    media\ui\Traits\trait_yourtraitname.png

    The image size for trait is 18x18 pixels

    And

    media\icons\Prof_yourprofname.png

    The image size for Profession icons I used was 64x59 pixels
  2. Japer's post in Pistol Reload .lua was marked as the answer   
    I figured it out, the correct code to make a weapon use the vanilla pistol ammo is as follows; 
     
     
    ammoType = 'BerettaClip',clipName = 'Beretta Clip',clipIcon = 'BerettaClip',clipData = BerettaClip};
  3. Japer's post in Buged wall? was marked as the answer   
    There are some wall textures within the map tools that when you place a window or a door on them, the wall will disappear, and it will also be like that in game

    Current textures that do this are;
    -location_restaurant_seahorse_01 2nd wall
    -location_restaurant_spiffos_01 1st wall
    -location_shed_01 1st and 2nd wall (2nd wall also fails to render NW corners)

    Also;
    location_restaurant_bar_01 1st wall there you can pass through in game

    There are also a few shelving objects that you can pass through in game also
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