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Yhoko

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    http://www.yhoko.com/

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  1. That's completely fine since the monthly fee will be 5 euros.
  2. Lots of them! Blame me for holding them back but making screenshots and posting news is very time-consuming. But since you're asking I did the work and here we go (making it quick; less talking, more screenshots): The Bastion I completely overhauled the castle which is now called the Bastion and populated by NPCs. This allowed me to add several mini-quests like for example, clean the commander's boots: Most of the NPCs are decorative refugees and will tell you story pieces or just talk for fun. Lux When Endyr was born I didn't want to add gold as a currency but now I had to add some kind of money to the game (because of the NPCs). Therefore you can now earn and spend Lux: New menu tabs for buying and selling stuff: Leatherworks Furthermore I added a tanning frame and fur to the game: Animals were changed to frop fur so you can now salvage and work with leather. Light and shadow And finally I had nice ideas for the lighting engine which is probably best shown by screenshots: Stickers Side effect: I recently added stickers (collection game) to Yhoko.com and -of course- spent Endyr a custom set: Now you're up-to-date Oh and remember the lifetime accounts pre-ordering is still open! (but closing soon) Yhoko
  3. Not quite new but let me show you a chat screenshot: Now for the real news here's the fishing net: Basically you just pull it through the water and hope for a catch - simple and easy. In contrary the fishing rod needs you to react in order to catch a fish: You may take worms or smaller fish as bait. What's out there to catch is up to you to find out Good fishing everyone! Yhoko
  4. I got Bennet Bieck who's composing music for Endyr, but no SFX yet. I'm always glad for any help, especially when it comes to audio or pixel art. How exactly could you contribute?
  5. No, of course not. I meant your real life in this phrase - you may even create multiple characters with one account (and die in-game as often as you like). And thanks for your interest
  6. Here's my house (window and door are placeholders) and the new chat input box: I'm very slow in pixel art but I think it's worth the effort. Yhoko
  7. Here's another (shorter) video about crafting for you: Yhoko
  8. It was a whole lot of work but here's a narrated crafting introduction for you: Yhoko
  9. That's totally okay, just skip the pre-ordering reward then and wait for the release. I'm still looking forward to see you in the next alpha/beta or in the final game And thanks; I've been developing online (browser-) games for 10 years now and the players were always glad to have a "direct line" to the admin. To me it's important to hear the voices and sometimes I sneak-in bugfixes of exploits I just heard (this is btw. one of the main reasons why I don't make offline games anymore). One more thing. I decided to follow your suggestion and create some videos. Not only to show the game mechanics but also to get experience in screen capturing and video editing (yeah, I'm really poor at this). The first one is just a short test, showing the character creation screen - here you go: Please note that the hairstyles might not make it into the final game as I got them from a character creation tool. If somehow possible I'll come up with my own pixel artwork.
  10. Hm okay, I'll try to improve the website then. Thanks for your feedback. I'd love to present gameplay videos but unfortunately I can't show how the game works yet. I could show the game mechanics, eg. how to walk around, interact with things, craft stuff, etc. but I think that would leave a wrong impression of the gameplay. Endyr is all about player co-operation but that's exactly the part that is still in development and not ready to be shown. In other words, I can't present the game yet and that's also the reason why there's no public beta yet. So for the moment all I can offer is screenshots and descriptions. After a public release/beta, of course, there will be a trial mode and I hope some players will make nice "let's play" videos of Endyr. Until then the (much cheaper) pre-ordering is my way of rewarding those who believe in me and in Endyr becoming a great game.
  11. Hello Ghosk, You either misunderstood or did not read the Endyr website at all. Endyr is a MMO and there's no singleplayer mode as it runs directly from my server. Furthermore there have been alpha tests and a public alpha or beta will soon be carried out - consider these as demos. The one time fee of EUR 29.90 is a special offer for those who don't want to pay each month. I made this up because some people told me that monthly fees are like forcing you to play often (in order to get the most out of your money). I totally agree with them and there will be lifetime accounts even after the release - just much more expensive. And yes, I'm working alone and I need the money to keep the development up. Yhoko
  12. Then this is for you: Lifetime account specialThe monthly fee for playing Endyr will be EUR 5 (about US$ 7), with no additional charges (except maybe for purely decorative premium items). Now many people asked for a one-time fee instead, so here it is! As a special offer (and to support the dev) you may now pre-order your lifetime account for only EUR 29.90 - That's right, less than it costs to extend your account for a full year! Not to mention that the longer you live, the more you safe Take this offer to enjoy Endyr as often or as rarely as you like. Freed from the pressure to make it "worth your money" every single month. On top of that, pre-ordering allows you to join even secret beta tests of upcoming features. Pre-order your lifetime account herePlease keep in mind that this unqiue offer is only available during development - so get it while you can! Well, lifetime accounts will still be available later but at a much higher cost and without the beta invitations.
  13. Here's a bunch of items made by me: And the following diagram shows the importance of iron: (not to mention anvil, oven and forge hammer which are very central items, too) By the way! You may now signup your e-mail address on www.endyr.com to receive a newsletter whenever there's a test or release coming up (as always no spam, no ads, only the stuff that really matters). Please do so if you're interested in testing Endyr.
  14. Introducing context menus for all items: Each context menu displays the name, count (if stackable) and all available options. It might later be used for accessing additional settings, like eg. changing the oil lamp's brightness (where brighter means faster oil drain).
  15. It looks more scary than it is. For example, the oven is a very basic piece of infrastructure. You'll need it to melt iron ore long before even thinking of bread. Melting iron is a basic and it already lets you pour the anvil, forge hammer and mortar. If you look at the tree carefully you'll notice the mortar needs iron while the hammer, saw or pickaxe don't. That's not really the case, of course. It's just because no item is displayed twice and the exporter chose to put the iron where it balances the whole tree best. So, in a real game scenario you'll harvest grain from the acre, grind it into flour, get your salt and put those ingredients into the oven together with some water. Everything else should already exist at this point.
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