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4Penguins

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  1. Mr. Beard don't you ever take a break, hehe Once again, and as always a nice easily understandable answer from you, thank you so much for your time. Have a great Sunday.
  2. Hi everyone So todays question is regarding the connection between the PZ servers and the ingame server list. We have a few servers running as hosted servers at gportal, and they work great when we can connect to them, even with hundreds of mods. Really great hosing service. For all our servers, most of us are experiencing when we start PZ and click the join button, our favorite added servers says; Servers is not responding. We can then hit the refresh button, and sometimes that solves the issue, other times we must do this multiply times, and often wait a minute or two, before the status shows correctly. Now the servers are running, and people are playing on them, so it’s not because they are offline or anything. Also, if we look in the Internet tab of the join menu, our servers takes a really long time to show up on the list, and most often they don’t, and you have to refresh a few times with long pauses between. So this brings me to the question; How come our servers are so bad at communication with the game client server list, compared to others that instantly shows up in the server list? Is this just the way it is, or are there ways to improve this server status / info connection to the server list? Thank you for a great and really funny game 4Penguins on behalf of Project Zomboid Legend community.
  3. Thank you for that link, I will see if we can use that in a way next time. Guess we just have to download the folder from the server, and load it, then upload it again. Thank you, really, for your help
  4. Ah ok, so after your comment and a bit more googling, I figured it out. Beside deleting the chunk data matching the mod description, you also have to look up the affected map sections and delete those. A cell contains 30x30 map bins with another number system, that have to be looked up on a map. In this case its 9810 files that needs to be deleted. I understand now why, no one wants to reset a town on a ongoing MP server.
  5. Oh, well I learned something new today then, thats positive But the leads me to, where do I find the respected map.bin files then, so I can push the big delete button there, hehe.
  6. I'm using FileZilla to connect to the host server. Then browsing to Saves\Multiplayer\servertest\ and in my case deleting chunkdata_29_32.bin and; (29,32) (30,32) (31,32) (29,33) (30,33) (31,33) (29,34) (30,34) (31,34) I then click refresh and can see they are removed from the directory. When we boot the server, and visit the area, the buildings are still there, and new bin files are created for the cells we visit.
  7. Hi PZ community We are running a few community servers with PZ, and a huge amount of mods. No issues there. I have a few questions regarding mod maps, cells and where the data is stored. A map updated, and are causing alot of problems that we would like to solve. What I can find, the way to reset a mod map is by deleting the affected cells; Stop the Server! Get into the following folder: Saves/Servertest Delete the Specific Cells which are written in the mod. Restart Server. Server should now automatically generate the "lost" cells and now it should be reset. I can easily find the cell, and delete them, but when we start the server its still a mess. If I remove the mod from the ini files, delete the cells, and start the server again, the town is not on the ingame map, but the building are still in the world. This must mean that the game also saves the data elsewhere than in the save directory cells. So; Is it still possible to reset cells / remove a mod map from a MP server, or is this a old feature? Are the server saving data other places than Saves/Servertest regarding wold map and buildings? From all os us, best game ever! Best regards Project Zomboid Legend Community.
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