Jump to content

Lainexis

Member
  • Posts

    2
  • Joined

  • Last visited

Lainexis's Achievements

  1. @setlocal enableextensions @cd /d "%~dp0" SET PZ_CLASSPATH=java/istack-commons-runtime.jar;java/jassimp.jar;java/javacord-2.0.17-shaded.jar;java/javax.activation-api.jar;java/jaxb-api.jar;java/jaxb-runtime.jar;java/lwjgl.jar;java/lwjgl-natives-windows.jar;java/lwjgl-glfw.jar;java/lwjgl-glfw-natives-windows.jar;java/lwjgl-jemalloc.jar;java/lwjgl-jemalloc-natives-windows.jar;java/lwjgl-opengl.jar;java/lwjgl-opengl-natives-windows.jar;java/lwjgl_util.jar;java/sqlite-jdbc-3.27.2.1.jar;java/trove-3.0.3.jar;java/uncommons-maths-1.2.3.jar;java/commons-compress-1.18.jar;java/ ".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:+UseZGC -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Xms38g -Xmx42g -Djava.library.path=natives/;natives/win64/;. -cp %PZ_CLASSPATH% zombie.network.GameServer -statistic 0 %1 %2 PAUSE this is .bat file (memory is -Xms38g -Xmx42g)
  2. Good afternoon, we are facing with a problem. after switching to the new patch 41.73 The server began to consume a very large amount of memory, at startup it consumes 4GB out of 40GB (max 45GB), after about 1-2 hours it starts consuming all 45GB and stops responding to commands in the console. On the previous patch 41.71, with 30+ people online, this problem was not observed The maximum consumption of RAM was 15-20GB. We using Windows OS Please let us know what could be causing this issue.
×
×
  • Create New...