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maxim4eg

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  1. Current inventory works, but not the way we wanted it to be. And getting rid of "box" seems to be a good idea. I dont see myself scavenging with the box.
  2. Well, i guess similar inventory system is not that bad. It depends on the devs point of view of course. Maybe they already have great ideas to make their own, completely new inventory system. Or maybe they don't want to bother with this and just borrow the idea from the another game
  3. I want to add size attribute to items just to determine if it fits your pocket. Grids are cool, yeah, but dayz already have it. And you dont need to press button to open your inventory, its already on the screen. I always play with opened caracter window just to have a quick look if i have a scratch. I dont want to miss the moment to bandage myself. And to that window devs could add the inventory part. Maybe its stupid.
  4. Yeah, the main idea is to make your weapons and pockets quickly accessible. Pockets can be self-organized, like its done with water. It needs time to take off your bag and open it.
  5. Hello everybody! Please don't judge me for my english and drawing skills The picture(which i found on the internet and added some things) shows: 1. Main inventory(holders for the knife and bat, pistol holster). 2. Your pockets and bag or "big hiking bag" if you insist. It can be on your secondary hand, on the back or both(as is done now). The Suggestion on the picture: 1. Gives you quick access to your weapons just like in real life. You can just drag knife or bat (or other weapon you can find and put in your main inventory) to hand, smash zombie head or maybe carve fish and animals with your knife. 2. To open the inventory you need to click on the pocket/bag. Menu pops up and shows your loot. 3. You don't need to keep crafting ingredients in your "box". 4. Pocket opens quickly. But it needs time to open your bag. More about pockets: 1. When you start a new game, all you have is your clothes with some pockets. And maybe a little bag or not. 2. There are different sizes of pockets. Lets say small, medium and large. 3. Not all loot can be put in your pocket. Example: you can't put camping tent in your jeans 4. There are a different clothes which might have different number of pockets. I understand that it needs a lot of work to put this idea into reality. But inventory is very important thing in games like this. I guess that's all. Hope you liked it.
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