robingraves
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Posts posted by robingraves
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On 8/11/2022 at 9:57 AM, Beard said:
That is fairly large, I wonder if you could try to zip it up to compress it to a more reasonable size? Since sharing 50gb might be pretty difficult?
You should have gotten the link to the zipped up server, we also tried with a completely fresh map, but it was the same.
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Sadly the hotfix doesn't fix, server crashed.
Attaching the log file and will try to get the big file.
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11 minutes ago, Beard said:
Thanks for the log, could you also share the core dump as well? It is mentioned in this error log.
"Core dump will be written. Default location: /home/container/core"
We are currently still investigating this issue.The "core" file is 50 gigabytes. I'm trying to somehow facilitate a d/l for it for you.
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7 hours ago, Beard said:
Can I ask what operating system the server is hosted on? And how was it installed exactly?
Scratch my last message, I got ahold of a fresh crash log - contains more info that might help you. Sorry for not attaching it earlier.
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23 minutes ago, Beard said:
Can I ask what operating system the server is hosted on? And how was it installed exactly?
Relaying at this point:
Supervisor OS is Debian, platform is pterodactyl.io, server was installed through the official egg.
Was running without problems on the day of the update (pre-update).
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30 minutes ago, Beard said:
1 and 4 can be caused by mods which give users weird abilities or increase their power for example.
Type 22 is being investigated, would recommend disabling that one for nowIn our setup only admin level accounts have paranormal abilities/powerups/odd trait combos, regular players do not.
I'll try your Type 22 recommendation, although I'd like to remind the kicks aren't the only problem.
Server crashes every 20-30 minutes, this time it's a different error, attaching.
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13 hours ago, Beard said:
Thats unusual, can you make sure to open the 8766 and 8767 ports in your firewall and router settings?
Since the crash log seems to be related to Steam, and those two ports are the only ones Steam uses
As for the malformed packet error, which type do you get?1x type1, 2x type4 and the rest type22
Ports are open.
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5 minutes ago, Beard said:
Well, do you have any mods on the server?
No, it's a vanilla server, as I said in the initial response.
It was kicking players with the "malformed packet" error, and then crashed completely (twice).
I'm attaching the console output at the moment of the crash.
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53 minutes ago, Beard said:
This is currently caused by mods which were broken by the update, one known one is "Moar Can Openers"
I recommend checking if you have that mod enabled and disabling it.We don't run that mod (or any mod for that matter) but we're constantly getting this error, and also frequent crashes server-side. It's you, not mods.
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I'd like to add this is actually an important feature, at least on our server.
It makes moderation much easier, because you can post notifications or warnings without having to launch the game and log in.
It would also open up a way to create a DC bot that could periodically send important notifications (server rules, link to Discord, etc.) to the ingame chat (servermsg isn't a good solution due to the big red letters).
The feature worked mostly okay up to around April/May, then suddenly stopped.
So, please fix this at some point, it'd be a great help.
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With each new update you break more than you fix.
Please stop.
Fix the product you are selling right now, stop promising cute forest animals while at the same time quietly breaking food jars or vehicle removal via the debug menu.
[41.78.16] Discord bridge not working after the server is running for a while
in Bug Reports
Posted
It's been a while, guys. The bug is still here.
The Discord - Game "channel" breaks randomly at all hours of the day and requires a server restart.
We already do routine restarts every morning.
This channel is important to us for implementing a 'bot' that would:
- be able to perform certain checks and post the results in the game's main chat.
- remind players about the rules, post the link to our Discord, etc.
As you can probably gather from so far, a working channel between the game's chat window and the Discord would open up a possibility to automate various admin tasks. It would be extremely valuable to us and other good-meaning players. We need specifically the ability to send discord messages to the game's internal console.
Now, if you however can't integrate Discord with the ingame chat due to technical or other reasons, please consider adding a command in the web console that sends a message to chat. Basically similar to what `servermsg` does, but instead of big letters in the middle, it would send regular chat text.
We still need that. It's not a temporary thing for us, it opens so, so much possibilities for server admins... More interesting events, better administration, all sorts of neat stuff.
Please, pretty please add such functionality if you can't fix the bridge as it is now.