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wyrda78

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  1. I have barely played this game since I made this post because I have nothing else to do. I went and raided a gun store, which was anti-climactic and not any special challenge. I have a large arsenal of guns but I have no reason to use them; I have no reason to go anywhere because there is no loot I need. My character is only 7 months old and I feel like there is nothing more to do. The only thing I could think of is make a sandbox game with no respawns and make it a goal to clear out large cities. Sandbox mode is fine and all, but I have very little motivation to pump in another 100 hours to grind a new character. As I said before, it is mind-boggling that the devs would create this great platform but not make some simple tweaks to make it more fun to play.
  2. Well I think it's not too difficult to make the survival aspect more fleshed out. Some ideas for fixing farming: make the success of crops growing and yield dependent on your farm skill. Digging furrows should take more time and use up more endurance. Add more plant diseases and random events (frosts? heatwaves wilting plants?) that can potentially wipe out your entire crop if you don't counter them properly. Make different plants seasonal and make it a lot harder or impossible to grow in winter, so you might have to preserve produce (this could tie into the cooking skill). Farming also ties in to water: water is way too easy to get. They should reduce the water collection rate to a fraction of what it is, because in real life it takes a lot of heavy rain to fill up containers with limited surface area. If you want to collect lots of water you'd have to hook up a water tank to your roof, which would require metalworking skill. Also, did I mention how dumb it is how you don't have to cook raw vegetables, but you have to cook rainwater to make it safe? Zomboid logic. Nutrition could also be fleshed out a lot more. For example, if you don't eat enough protein you could get protein deficiency which severely impacts your strength, or if you eat only protein you could get rabbit poisoning. If you only eat salty canned foods or sugary confectionaries you could get a debuff because of the unhealthy diet, and if you don't eat enough vegetables of sufficient variety you could suffer vitamin deficiency. You get the idea, basically you want to make it so all of the survival skills actually have a purpose, and so once you have achieved the goal of enough calories to survive, you can work on the goal of making meals that are nutritious and benefits your character more. Medicine is another thing. Like you say, exposure to the elements could have worse consequences. As well as having the cold, they could add the flu, which could be a lot worse and potentially fatal if you are already severely undernourished. Infections should be potentially deadly, because they are deadly in reality- you ought to have to consume antibiotics to cure an infection, and otherwise there is a chance to die depending on your bodily condition, how dry/warm and how well nourished you are, how well you treat the wound and your medicine skill, et cetera. Wounds in general should take longer to heal. The medicine skill needs to be relevant. Now the idea of these changes is not to make Zomboid into a hardcore survival game, but simply to make survival skills an unreliable means of gathering food until you either invest time in getting them better, or invest significant points into a survivalist based build in character creation. I think it would be nice if building a self-sufficient and defensible base was a worthwhile objective. Basically, it would extend the longevity of the midgame, until you get to the point where "I've got everything that I need". I don't see any issues with this, big migratory hordes could be a cool late-game meta event. These are the issues I am having. I don't understand the zombie spawning behaviour at all, and it is seemingly random. I just want to make my surroundings safe because I can't stand zombies hanging about my main thoroughfares. I want to go on missions to explore and clear out interesting locations but I can't even clear out my immediate surroundings. For as much as the devs go on about making guns and ammo super rare for "balance", I don't understand why they don't reduce food spawn rates a bit. Make food in residential areas a bit more inconsistent, so if you want a big supply of food you have to raid commercial areas. Although you can't realistically reduce food spawn rates in an urban environment enough that starving is a possibility without completely breaking suspension of disbelief - I think the solution ought to be based on what I mentioned previously with nutrition: you need a variety of food types to thrive.
  3. Okay? I play open world games because I like to play how I like to. The game shouldn't be forcing you to play a certain way, to play "stealthy" by unrealistically spawning zombies from thin air (or for that matter, having magic burglar alarms with no counterplay). Killing zombies should be fun but if you make it pointless by spawning infinite amounts it takes away all of the fun and meaning to it. This is all the zombies I had to deal with who spawned from thin air, came from areas that I'd already cleared etc. after a burglar alarm went off (and not the first burglar alarm in that area either) https://easyupload.io/qtjx8o Nope. Bulking on cabbages is easy, you can grow hundreds and all you need is a few cabbage salads to start gaining weight. All you need to do is grow a bunch of cabbages to gain weight and then you can subsist on potatoes until you reach low weight again. You don't have to worry about fishing, foraging, cooking any nice recipe, or anything, just cabbages and potatoes that you can grow from level 0. It's mind boggling that the devs would go to all the effort to add these features in the game and then not tweak some text files and balance them so there was actually a point to them.
  4. Because it makes me feel better. What's the point in providing constructive criticism? Are devs going to read my posts and implement any of my suggestions? No. I've tried that before. If they had a tiny bit of common sense they would be aware of the issues and fixed them already. The problem isn't that you can set up yourself to survive. The problem is it takes hardly any effort. All you need to do is grow some cabbages, set up some rain collectors, wall off your base, and you are set. The hardest thing would be to set up a generator and antique oven. Other than these few things that don't take much time, there is no reason to create an intricate base, to build up defences, to level your character to build better things, to find better foods, better materials to make your base stronger, etc. Are you telling me that you literally cannot find clean bandages that you can find on any zombies and even the clothes that you spawn with? Unless it's at the very start, this would never happen. In other games, and actually in real life too, infections are deadly, and will often send you on quests to find antibiotics. Hardly a factor in this game. At most, at the beginning of the game you might find yourself in need of a needle or something. I've got no idea why devs decided to make medicine and injuries such a non-factor.
  5. Being playing this game for a while. Have maybe 70-100 hours on a playthrough which is the first time I've survived for 5+ months. Quickly discovered that there is no "endgame" to this game. This isn't a "survival" game because survival is trivial. There is no difficulty in getting food, you can get infinite food from a few cabbage seeds and survive on cabbages alone (so much for the "nutrition system", so much for "fishing", "trapping", all useless and redundant skills, farming is pointless to level up), there are no diseases that pose any threat, you cannot die from infections, base building is pointless as all you need to do is knock out stairs to have an invincible base. I've had the immediate goal of clearing my immediate surrounds, which I've quickly found a fool's errand. For literally two weeks plus, I have been going out every day, killing hordes of zombies, only to to go back to the same spot to have them all spawn back. The idea that they take 3 days to respawn is absolute nonsense because of the aforementioned fact, and I have even found them to spawn inside enclosed locations. After weeks of endless killing and having over 8000 kills almost entirely in Maldraugh, I've had enough. I finally go back after a house alarm goes off and there is an impossibly large horde of zombies that have spawned in from nowhere, because I've literally been spending weeks clearing the surrounding area, and no matter how many house alarms go off or how many times I draw them in with the car horn and spend days killing the horde, it makes no difference. It made me finally realise that the one aspect of the game that I was focusing on, fighting zombies, is also pointless. No matter how many you kill, they will spawn back almost instantly. There is no point in building up your character, getting loot and hording ammunition, because the act of killing zombies is meaningless. I was imagining epic battles where I go into Louisville with a levelled up character and tons of weapons, but seeing as it's impossible to clear even the mid-sized towns, there is no point, I can simply summon an infinite number of zombies wherever I want. And no, simply going into sandbox mode and changing spawn settings is not the solution. I play on the default settings and that should be already optimised for the best experience. I am not going to spend another 70 hours to grind a character with the mods and settings to actually make the game playable. The fact that this game has been in development for 10 years and devs can't even fix simple issues that can be fixed by editing a text file already informs me that they are incompetent, I could list dozens of issues with the game that could be fixed with zero effort - food, zombie and gun spawn rates, useless skills that give little or no benefit for levelling up, imbalanced attributes and attributes that don't work, tooltips that are wrong, wacky and unintuitive ways of levelling up skills like aiming and maintenance, fire that spreads on concrete and is extremely deadly and cheesable, etc. Basically, I've already discovered how to "win" this game: sit in your walled off base and survive off infinite potatoes, cabbages and rain water. No, you don't need to worry about winter or anything because you will still easily have enough food. This game is only fun until you figure out how bad it is.
  6. Title. Single player, build 41.66. With 0 Axe skill and 0 maintenance you can chop down over 5 trees with a hand axe, but with 10 axe skill your axe breaks after only a few.
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