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8bit_nacho

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  1. I would be careful sharing the recorded_media.bin info. Characters don't necessarily need to die in order to reset VHS exp gains this way, so it can be easily exploited.
  2. Can we verify this? I didn't see it included in the patch notes for 41.68.
  3. Server restarts appear to trigger a zombie respawn event relative to the Respawn Multiplier sandbox setting for unoccupied cells, which in the event of a server restart, is all of them. This leads to zombies spawning inside unsecured player bases and other inconvenient locations. I have been running small-scale servers since 41.60 released in December, and I've noticed this issue so far on all instances. I've been trying to nail it down before making a report, and the above is my speculation after some observation.
  4. I was playing around with carpentry disassembly a bit and noticed a few quirks that are a little off-putting. These are noted below: When disassembling a Wooden Floor, a dirt block is left in its place, including above ground-level. These tiles can be removed with a sledgehammer, but I feel this defeats the purpose of being able to disassemble wooden floors to begin with. Without a sledge, you end up with floating dirt tiles. Ground-level dirt tiles left over from carpentry disassembly can be Destroyed, leaving a black "void" tile. My recommendation at ground-level is to trigger a grass or basic pavement tile to be placed which cannot be sledged. Placing multiple carpentry objects in a single tile presents confusing mess of "Dissassemblable Object" in the Disassemble menu. For example, if I have a Wooden Floor and a Wooden Fence on the same tile, I don't know which one I am clicking to disassemble. If possible, these items really need names in this menu. Coupled with this, you can actually disassemble a Wooden Floor you're actively standing on, causing a real sucky fall above ground-level. You cannot build a Wooden Floor on a tile you're standing on, so logic would suggest you shouldn't be able to remove one either.
  5. If you're using a saved character template, you could try creating a character with a different name maybe.
  6. It seems like there's some kind of flag or file that needs to be deleted on player death to enable a character with the same User ID to receive exp from VHS tapes and TV shows. Players with the same User ID also retain their map data so I suspect there's something being retained that needs purged in real-time on death.
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