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trapheekjam

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  1. Hello All, I want to understand more about how to use Heat in a custom Recipe. My goal is to create recipes that are heat dependent, such as craftable katanas requiring hot metal. I found an old post about Heat that seems to work (How to use the "Heat" event on recipes?) but I wanted to ask if there's more info out there. I have so many questions such as: If I'm trying to create a recipe that needs hot metal to craft a knife or sword, is Heat the way to do it? If I am going with the Heat approach, do all resources (that are heatable) in the recipe need the same Heat? is it possible to specify that only one of the resources in a recipe needs Heat? Is the isCookable tag on an item the way to meet the Heat requirement? Per the wiki, isCookable is a Food type of item parameter. There are different sources of heat in the game, is there a reference on the max heat and heat per second type of info for each heat source? I don't think wiki has this information. I am open to other approaches to implementing the heat requirement for a recipe, so please let me know. This is my first post in a long time, thank you in advance for your patience!
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