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JinglesBeJankin

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  1. So you've caught your footing. You have a base of operations and you're expanding through looting, killing, and exploration. Lucky you, you're brave and carved a nook for yourself in the middle of town. You turn a corner and the fence fades, revealing to you the zombies crouched in the shadows. You see the threats and you handle them. But not everywhere is so clear. Some houses are surrounded by corners, some are surrounded by trees. Perhaps you really just want that absolutely colossal hoard to move a few yards. Perhaps you don't trust the shadows entirely. We've all been in the position of really wanting all the zombies somewhere else. You could go get frighteningly close to the hoards and hope a good round of shouting gets them all. You could go around breaking windows and hoping for a house alarm. You could waste precious ammunition. But what if we had a unique answer specifically for this problem? You can already pick up a zombie's corpse. I recommend adding the option to throw them into the front seat of a car. Place them into the car where they'll set the horn off until you remove them or the battery dies. This idea gifts the player with a new function for cars they either didn't want or couldn't get moving. This idea would also give the players a potentially very dangerous means of moving all the local zombies to that area. It might clear the block you wanted to clear out, but dawg you better get running because they're converging on you.
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