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JosEffigy

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  1. Right now the way the UV Maps are laid out is that facial textures are stretched/skewed, currently there is no way for me to replace the ingame models to ones with better uv maps, the resulting image changes the angle of the eyes, and stretches the texture in multiple ways causing a tremendous loss of detail and introduction of artifacts. Default UV mapping with my texture Custom UV mapping with my texture
  2. Can you replace 3d models in this game? I was able to change the texture but not the 3d model. maybe I'm missing something. Its nested in the same directory structure media/models_X/Female_body.X I tried to basically change the facial structure and fix that warped facial UV Map
  3. Whenever I make a new save and go looking for sledgehammers, it just bugged me how occlusion works. I'd like to suggest when you revamp the occlusion system (or if you can easily update it) different occlusions for different scanarios. from my sample photo, it looks lake game uses right method of occlusion, but it would look neater if you followed the left method of occlusion for general purposes, but you can apply the right method of occlusion for building/looting a container like so. Aside from suggestion, it would be great to add occlusion to the other side which there is none currently. (pz1.png)
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