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eternal_zomboid

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  1. I take back my last post. At least somewhat. The issue seems no longer present in my case, after I read up more & made a tiny change to projectzomboid.sh. To preface what I done, I saw plenty online of people exporting XMODIFIERS in the environment before launching applications or games, then setting it back to the prior value when the thing was finished or terminated. Instead of just setting it like "XMODIFIERS=...". So at execution of the game, I've got this prev_XMOD=$XMODIFIERS ... echo "64-bit java detected" ... # XMODIFIERS is cleared here to prevent SCIM screwing up keyboard input export XMODIFIERS="@im=null" LD_PRELOAD="${LD_PRELOAD}:${JSIG}:libPZXInitThreads64.so" ./ProjectZomboid64 "$@" >"${LOGFILE}" export XMODIFIERS=$prev_XMOD Same goes for 32-bit or the Java part of projectzomboid.sh at the bottom. Turns out exporting it must be really important, or key input is still glitchy. Not sure if it can be exported to just an empty string, haven't tried that, I'm just happy my input isn't weird. Should anyone want, here's a link to an unlisted pastebin of my projectzomboid.sh. I've also made it launch the game with gamemoderun if its present on the machine. Password for the pastebin is NZTcZDvaXv
  2. I'm able to move around without any kind of problems when I set the repeat delay really low with xset r rate <really-low-value> Low value being anything less than 10 & above zero. But this makes typing actual words in-game impossible, for example "shotgun" on the map becomes "sssshhhhhoooootttttgggguuuuunnnn" which admittedly is kinda funny out of context, like my character just can't contain their excitement. I haven't tried turning repeat off yet, I don't think. I'll give it a try though later just in case. Edit: that doesn't work, at all Also, as suggested setting XMODIFIERS to "@im=null" like below: XMODIFIERS="@im=null" Before the game is launched doesn't seem to totally fix the problem.
  3. Just found this: https://www.linuxquestions.org/questions/linux-general-1/what-does-xmodifiers%3D-%40im%3Dnull-do-exactly-4175671523/ Which seems really promising. Basically have XMODIFIERS="@im=null" Gonna give it a go shortly & report back.
  4. Thanks for those links, they were really insightful. I'll keep reading what I can. Also amazed I didn't find your post from October. There's also an interesting comment in projectzomboid.sh, three times. # XMODIFIERS is cleared here to prevent SCIM screwing up keyboard input So... It seems that something was done to aid keyboard inputs. I dunno. I'll keep trying.
  5. Hey again guys! Just asking for a sanity check here - is there something possibly that can be looked into and/or is there anything I can do to help?
  6. • 41.65 • Singleplayer & multiplayer. • N/A • No. • Reproduction steps: 1. Install game on a machine running Linux. • As far as I know, this can be observed on Manjaro Linux & Linux Mint. • I imagine there's a high chance it will happen on other distros too. 2. Play game, any mode... 3. Observe keyboard inputs not registering at times. • Typically aforementioned issue will occur when pressing more than one key at a time, for example (but not limited to) when walking & changing direction/running. • I should mention that I play a lot of games on my Manjaro desktop, I've never had any sort of input troubles like this with anything. Further, after a Google search I found a post on /r/projectzomboid where the user "wolf2d" describes the same exact problem, maybe a bit better than I can. They are the Linux Mint user. For the sake of convenience I have attached their post in a quote. "Is anyone having troubles with keyboard input since 41.60?" Would love it if this could get fixed, I love this game but man, keyboard input troubles do not help me survive! It's the exact opposite! Thanks guys.
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