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PhoenixMirror

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  1. Multiplayer Dedicated Server (Windows Server 2019 Std) Mods: None Reproduction steps: 1) Deleted any pre-existing server config files, saves etc to wipe anything pre-existing and let the startserver.bat generate new ones 2) Enter ingame as admin and set the time under sandbox options to 15 minutes (real life) and the loot respawn hours under server options to 0 or 1 hour (ingame time) to get the loot to quickly recycle. 3) Find a house with a kitchen and start emptying out all the cupboards of any items. Some cupboards won't respawn loot at all. Others will respawn loot for a few cycles and then like the others stop respawning completley as if they just become 'dead'. So far I have only witnessed this happening with kitchen counters and some small wall shelves, but I have a feeling that it probably happens with certain other containers like lockers etc. I have provided a link to a video here of reproducing this. It's pretty long and not very exciting... but I hope it illustrates the point! Thanks!
  2. I had another thought about this... that maybe the data isn't actually being deleted. Maybe its just not being saved in the first place for whatever reason. I have about 2000 users saved in my server.db so far. The names where the passwords are blank may be users who have joined for the first time and played for a small time (i.e 20-30 minutes) then have left and for whatever reason the password was never saved to the auth table. No idea how the backend works, but this is something that crossed my mind. For a test I created a testaccount user, joined my server, played for a few minutes 4-5, then quit and checked the database. There was no password stored in the serverdb auth table. I then rejoined again with the same username and used another password and it accepted it, then a few minutes later this time it was actually saved. Not sure if that is of any help!
  3. Version: 41.65 Multiplayer Dedicated Server (Windows Server 2019 Standard Edition) Mods: DylansZombieLoot; AdmMTiles; tsarslib; OutTheWindow; Authentic Z - Current; Urination; myclothinguimod; TMC_TrueActions; RainWash; DisableAdminUI; PlayableArcadeMachines41; Defecation; Authentic Z - Fashion Montage; MoreDescriptionForTraits; CSWH; ChatBubble; Reproduction steps: Unknown Description: I run a public PZ server that gets quite alot of activity on a daily basis (20-30 players). Though I've recently discovered a concerning issue which I am not sure if it just impacts me or others too. To explain the issue of what I am seeing - I had a new player join my server for the first time yesterday and they reported that they were logged into an existing character with gear, etc and didn't get the option to create a character, so that caught my attention. I had a look at the serverdb file and noticed that many rows that contained authentication data were mostly gone i.e the stored passwords, last connection time and the steam ids were gone but username was still there. I originally thought that it may have been caused by corruption as my server has blue screened a few times (Win Server 2019) but if that was the case I would also imagine that the full record would have been lost too including the 'username' field but the 'username' for all of the case examples seems to be retained fine. The associated player save in the 'playersdb' file also seems to be fine. The resulting issue of this now is that if a player joins with a username of one of these effected records with no passwords, is that the server just accepts their login and stores the new password in the serverdb file. As there is also a matching character save in the playerdb file it auto loads them into the character of the previous owner. I'm not sure when this started occuring, I am only aware of it occuring yesterday. There was a huge chunk of players effected in the serverdb with no passwords. My work around for the timebeing is inserting a dummy password to the ones that were missing in hopes that it prevents any access and the real owner can contact me, but as the 'steam id' field is also missing it makes it harder to prove that they originally owned the account. Over the past 24 hours or so there has been no crashes or instability issues but I can slowly see missing entries building back up again (about 50 currently) and for each of them the 'username' field is retained yet all other fields going missing. Due to the sensitive nature of this, I am trying to keep the server identity anonymous as possible. For this reason I haven't attached server logs to this post but I am more than happy to provide a download link to said links if any moderators/staff etc request them via PM. If there is any debugging logging for SQL or similar that I can enable please let me know and I can enable and let it run to gather more info to see what is occuring. Thanks!
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