Hello,
To add onto this dicussion:
I have been testing trying to find out the source of some mini-lag-spikes during gameplay that especially noticeable in big (modded) maps like that Korean 'Daegu' map, which have large high-rises w/ many zomboids and loot spawn locations.
I launch the game w the .bat file and check the cmd.exe everytime I notice the mini-lag spike.
Like @Ralms, I noticed the same console messages that he received.
I even noticed that these same console messages would show up in a whole block during the game's start up process when it is loading everything.
See here: https://pastebin.com/cfs5P3af
I've tried searching for solutions for this specific error over the net, and I have often found this same error embedded somewhere in many posts describing larger, seemingly unrelated issues like main-menu crashes, for example.
I'm stumped because I've seen people describe it as a non-issue but whenever I notice a mini-spike when just running around, I'll Alt+Tab and see the console spammed by 4 or 5 lines of "Warning Radio worldsprite not valid" error.
This would have some sense if the radio's were somehow bugged and not found in the world...but i'm pretty sure they are not bugged and I see them around...so it's not like they are not spawning..
^
Case in point: https://pastebin.com/NaXn9KMD
- You'll see here consecutive lines from the console where the Radio.CDplayer is "not valid" and yet There are like 12 messages saying "Item -> Radio item = Radio.CDplayer" which I'm guessing means that they successfully spawned?
- To confirm: In this same, test playthrough, I was able to find a ValuTech PortaDisc (CD Player) in a house nearby where I was receiving the 12 non-not-valid console messages.