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Saphle

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  1. I had this same problem earlier today after updating to the newest version of WorldEd/TileZed. Do take this with a grain of salt as I'm very new to this as well, but I think it's because there are tiles listed in the Rules.txt and Blends.txt files which aren't in the published tileset yet. I got around this issue by going into the Rules.txt and Blends.txt files and removing all references to "dirtgrass". If you do that though, you should probably redownload WorldEd once the tileset is updated so that you can use those tiles.
  2. Hi there! I'm working on familiarising myself with the mapping tools for the game, but I've run into a bit of a problem. I've been trying to place specific types of tree on my map, and in both WorldEd and TileZed they all look like the trees I specify, but when I load the map into the game they get replaced with a seemingly random assortment of trees. To illustrate, I plopped down a bunch of the same kind of tree on an otherwise empty map. In TileZed, it looks like this: But when loaded up into the game, it suddenly looks like this instead (note that the grass overlay is also different): I've checked the lotheader file and the only tree listed there is "vegetation_trees_01_8" which as far as I can tell should be the tree that is shown in TileZed. So why do I get all kinds of different trees in the actual game? Is there no way to specify exactly what kind of vegetation I want?
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