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Travin

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  1. Found a client side workaround but simply passing server command to client only actions. Still having issues though with adding random spawn locations.
  2. I have a fully functional single player mod that will reload a character saved via player:save and reposition them using player:set The save files are generated and loaded properly on the server, but it does not produce the same result as on single player. Just curious if I missed a client refresh or something else that would solve for this.
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