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Grendel

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  1. It does seem that currently Thickskinned and Thinskinned are doing the exact opposite it what they should be doing. 1. Here we see that n4 is defined as your blade/blunt guard + 15. In other words, your defense. int n4 = 15 + this.getParentChar().getMeleeCombatMod(); 2. If you have Thickskinned, your defense gets smaller. If you have Thinskinned, your defense gets larger. if (this.ParentChar.Traits.ThickSkinned.isSet()) { n4 = (int)((double)n4 / 1.3); } if (this.ParentChar.Traits.ThinSkinned.isSet()) { n4 = (int)((double)n4 * 1.3); } I don't think any further examination is needed to conclude things can't possibly be working as intended.
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