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GrIfFiN

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    PZ AI Project.
  1. Let me start by quoting the last blog entry: So, my suggestion is to add a server issued timer for more predictable zombie agression switch. I'll try to explain this with an example: zombie is attacking player A, player B hits that zombie and passes that info to the server, wich decides that zombie should now switch to player B. This is where the timer kick in. Basically server takes into account latency of all the players involved, and adds some extra time to it, just to make sure. Then, it tells all the players involved who's controling that zombie now and a precalculated time dela
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