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iCount

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  1. Thanks for the info, I never heard anything about a "Fanboy Edition" but that's something worth considering (until there is a donations button )! I don't want TIS begging for money nor the impression of it either - that's one reason why I started the topic by myself. But lets face it: even if PZ is sufficiently funded future development stands and falls with sales. Of course, as someone with my name in the game already (without any particular monetary contribution) perhaps I'm a bit biased. The other thing that's worth considering is that stuff like adding people names and all other forms of 'reimbursement' like that require extra time from the team, which slows down the development progress, which no one likes =\ Once again, I don't want my name in the game I just thought: "Hey, how can people like me (who can't handle map/sprite editors, compile scripts, understand programming etc.) support the development? And how could that be implemented so more people want to step in?". I understand your bias but it's not like I'm a millionaire wanting to take all the credit away from people that spend their time and energy to create cool things like campfire or reload mod - I'm just willing to spend another $20 or $30 on a game that I have been playing for 2 years knowing that the developers worry about bugs and not their monthly rent.
  2. Thx for the replies everyone (since I'm a first-poster)! Of course buying extra copies is always a possibilty and I might even do that for one or the other friend of mine, but I was thinking about ways that espacially encourage people to support PZ who already own the game. I didn't thought about mods and their relation to that kind of payment system, therefore, good point. I agree that modding plays a vital part in the success of games that shouldn't be underestimated. Not necessarily. Instead of keeping content back from one part of the player base (which I dislike as well) I rather thought about possibilities to encourage further financial commitment that isn't necessarily connected to extra content. (PS: thx, next time I use it ) I guess I got off the wrong foot. Let me explain: I'm not promoting P2W (I really really really hate P2W)! PZ is not a F2P (free-to-play) game, therefore, micro-transactions that unlock (even aesthetic) content would be ridicoulus and unfair. I don't want that to happen. Instead PZ is a P2P (pay-to-play) game (like most games ). But since it's an indie game it can benefit greatly from further funding. If I buy extra copies for some friends that would mean, that they won't buy a copy themselves - maybe they would've never bought the game in the first place, maybe they would've. Point is, that there might be better ways to contribute to PZ. Sure, I can write a mail and transfer another 10 bucks to the project - I don't need anything in return - but that's not the point. I totally agree, that the contribution of modders is fantastic and has to be acknowledged (like TIS is doing on their website) - but I'm not a modder, are you? Here is an example (not a very fancy one, I know ) that illustrates what I was thinking: ... let's say you pay 10$: your name gets randomly assigned to one zombie per map loaded (f.e. "your name" appearing in the inventory menue when looting a corpse of that exact zombie) ... let's say you pay 25$: a street in muldraugh is named after you (f.e. appearing in small letters in the bottom right corner while walking over that exact street) ... let's say you pay 50$: you get your name in the "contributers list" in the credits (f.e. appearing after death)
  3. I'm really angry with you, Indie Stones. Back in 2011 I bought a very promising game and it's getting better and better every update since. But ... ... just now I wasted my precious time browsing your website and writing this topic because I couldn't find any information on how to contribute further to the development of this brilliant game. Where is the "shut up and take my money button"? Seriously though, I remember that you people had issues with piracy (yarrr) back in the days and reading the latest mondoids I got the feeling that your project is still a precarious one, even though Steam launch went well and sale are doing ok. Here is the thing: what I hate about mainstream AAA-titles (premium services, day-one-dlc's, collector's editions etc.) doesn't necessarily apply to indie games. Therefore, I'd like to know, if there are any plans on micro-transactions, custom content, special editions a.s.o. Also I'd like to know what you (Indie Stones and fellow survivors) think about that - maybe it's still too early to discuss this, maybe you don't like the idea at all ... Otherwise I suggest that we discuss possible ways that encourage and appreciate financial contributions that exceed the purchase of the alpha and that can also be implemented technically. PS: couldn't find the search button, sorry in case this has been discussed previously
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