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Joe_Winko

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Posts posted by Joe_Winko

  1. I been trying to figure this out for years.

    How do you create a custom hat for project zomboid?

     

    I already know how to make the mesh, but i just need to figure out what to use to export it from blender to get it into the game and to get it to spawn in the game and the skeleton to rig it to. 

    is there a tutorial on how to do that?

     

    i've already done this before with another game called kenshi by following a tutorial for it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1287177013

     

    but does anyone know a tutorial like that for project zomboid?

     

    Please help. 

  2. On 1/14/2018 at 5:16 PM, tommysticks said:

    This shit works, man. Pretty excited right now!

     

    Yo dog, sorry taken me a minute to get back. Busy as hell these days.  Thanks to @Connall a bunch of this shit can be cut out. I gotta mess around with it then I'll get back to you.

     

    sorry to bug you about this but do you know what i need to click to add the weights to the hair style i wanted to use? do i need to combine it with the groups or anything like that? :}

  3. On 1/14/2018 at 5:16 PM, tommysticks said:

     

    Yo dog, sorry taken me a minute to get back. Busy as hell these days.  Thanks to @Connall a bunch of this shit can be cut out. I gotta mess around with it then I'll get back to you.

     

    thank you ♥

    sorry i been asking so many questions about stuff. i dont have much experience with blender honestly. i thought i'd be able to figure out how to add the weights to the object myself, but it wasn't the same as milkshape. 

    but once i figure that out i should be able to get the custom hair style i wanted to work in the game :)

  4. On 1/7/2018 at 6:32 PM, tommysticks said:

     

    1. Weight the entire hair 100% to the skull bone (or add other shit like a backpack and weight it to the spine)

     

     

    thanks so much for the advice, it's just one thing i'm currently stuck on.

    How do i add weight to the hair in blender so it attaches to the skull bone? is there a certian mode i have to do it in in blender and a way to select the head bone and the custom hair mesh and attach them? 

     

    UPDATE:

    i added a visual to show you what i have so far and what i'm confused on.. i know i have to attach the mesh to the head bone but im not sure how to do it and what to click. 

    8Vn5u3IK.png?0112

  5. 5 hours ago, tommysticks said:

    No tutorial that I know of.

    1. Import the body so you have the skeleton and so you can fit the hair to bob or kate.
    2. Weight the entire hair 100% to the skull bone (or add other shit like a backpack and weight it to the spine)
    3. All hairs use the same texture, f_hair_white.png, so you can use that in blender to make the model look good on the texture when you unwrap it. Alternatively, you can add stuff to f_hair_white.png and have custom textures (which is what I've done for my models).
    4. Delete all unneeded bullshit like kate or bob's body. (this step is somewhat unnecessary if you know what you're doing in blender)
    5. Export. - I don't remember (because it's been a while) but the model probably has to be formatted like this: hair_yournamehere.txt
    6. The file won't load if it's in a mod folder, so it has to go in the base game model folder: G:\Games\SteamApps\common\ProjectZomboid\media\models
    7. Edit ModelManager.class.

    Some things I commonly forget or fuck up:

    • Not exporting the hair with a skeleton
    • Not weighting the hair
    • Not UV unwrapping the model

    Hope this helps

     

    Also, it looks like some of those steps might not be necessary if the new loader works. I haven't fucked around with it yet.

     

    thank you :) 

    but just 2 more questions:

     

    1.) what directory/folder do i find the skeleton file to import into blender?  

    2.) what specificly do i edit in the ModelMagaer.class for a hair mesh to show up in the game?

  6. On 1/5/2018 at 3:36 PM, tommysticks said:

    You need to add weights to the hair and export using Jab's model export script in blender. Then you need to edit the ModelManager.class file in the base game.

     

     

    is there a tutorial on how to do that? Also, what folder would i put the exported model in?

    would i need to import a body mesh into blender first? or just a hair mesh and replace it with the one i want to use and then add the weights? 

  7. just thought i'd bump this...

     

    i wanted to make a custom hair shape in project zomboid, like this:

     

    i know it's done in blender but i can't figure out how to put it in the game and make it show up...

    i was hopeing someone here could tell me how to... 

  8. How do i make custom hairs for project zomboid? i already have a model made that i wanted to add to the game as a mod. ive been looking threw the forums here but i can't tell which one i should be using because ive heard some of them are out dated.

     

    does anyone know how i can do this?

     

    please help ♥

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