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  1. could someone please make a modding tutorial on how to rig and import custom hats into project zomboid? i been trying to figure this out for years and can't find a tutorial on it.
  2. I been trying to figure this out for years. How do you create a custom hat for project zomboid? I already know how to make the mesh, but i just need to figure out what to use to export it from blender to get it into the game and to get it to spawn in the game and the skeleton to rig it to. is there a tutorial on how to do that? i've already done this before with another game called kenshi by following a tutorial for it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1287177013 but does anyone know a tutorial like that for project zomb
  3. I'm still trying to figure this out... if anyone could tell me how/where to export the files to, it'd be appreciated...
  4. so would I. I never figured out how to get this to work
  5. sorry to bug you about this but do you know what i need to click to add the weights to the hair style i wanted to use? do i need to combine it with the groups or anything like that? :}
  6. thank you ♥ sorry i been asking so many questions about stuff. i dont have much experience with blender honestly. i thought i'd be able to figure out how to add the weights to the object myself, but it wasn't the same as milkshape. but once i figure that out i should be able to get the custom hair style i wanted to work in the game
  7. thanks so much for the advice, it's just one thing i'm currently stuck on. How do i add weight to the hair in blender so it attaches to the skull bone? is there a certian mode i have to do it in in blender and a way to select the head bone and the custom hair mesh and attach them? UPDATE: i added a visual to show you what i have so far and what i'm confused on.. i know i have to attach the mesh to the head bone but im not sure how to do it and what to click.
  8. thank you but just 2 more questions: 1.) what directory/folder do i find the skeleton file to import into blender? 2.) what specificly do i edit in the ModelMagaer.class for a hair mesh to show up in the game?
  9. is there a tutorial on how to do that? Also, what folder would i put the exported model in? would i need to import a body mesh into blender first? or just a hair mesh and replace it with the one i want to use and then add the weights?
  10. just curious, how did you make custom hair styles for project zomboid? i know you have to make the shape of it in blender (i've already done that) but how do you attach/assign it to the head joint and then export it into the game?
  11. how would i get custom hair meshes imported into the game?
  12. just thought i'd bump this... i wanted to make a custom hair shape in project zomboid, like this: i know it's done in blender but i can't figure out how to put it in the game and make it show up... i was hopeing someone here could tell me how to...
  13. How do i make custom hairs for project zomboid? i already have a model made that i wanted to add to the game as a mod. ive been looking threw the forums here but i can't tell which one i should be using because ive heard some of them are out dated. does anyone know how i can do this? please help ♥
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