(Now with Non-Steam download link...Again!) http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar
Yea, I updated the map to 2.0 now; increasing the size from a 5x5 map to a whopping 22x16 map.
With this latest update (2.0), you can now explore North of New Denver to the Slocan Lake Golf Course, South to the Farmlands, and the world East of New Denver, with houses, farms, and more.
More bug fixes have been addressed, so the game should play more smoothly now.
Update 2.0 does NOT have foragable land outside of the original map size (I'm only one person!!! but I will update this ASAP)
Note the 2.0 Update will require you to start a new game as the exact location of New Denver has increased the distance to Muldraugh
Behold! For 11 months I secretly worked on map accurately depicting my hometown. In this 22x16 cell map, each building is unique and comparable to the real-life New Denver, down to (almost) every house, shed, etc. I`d add the amount of buildings I created but I lost count long ago.
During the creation of the map, a horrible canoe accident claimed 4 of my friends;
Skye Donnet,
Jule Wiltshire-Padfield,
Hayden Kyle,
and Lily Harmer-Taylor,
so this map is dedicated to their memory.
(2.0) - Added "The Back Forty" update, have fun...
(1.75) - Added Friday Market! This consists of a bunch stands set up by locals found: http://pzmap.crash-override.net/?desc=New_Denver_v1_31L0#0.47111386928726384,0.21069731021245483,41.11783324647789
some more bugfixes, etc.
(1.7) - Over 75 bugfixes from unaccessable stairs, and blocked rooms, to
others, and some additional objects added.
(1.6) - Updated map compatability to build 32, bugfixes, etc.
(1.5) - Roads have been detailed with potholes, cracks and grime, added
street signs and street lights, and some more changes
(1.4) - Added object.lua for trapping and foraging; it's mostly finished
and will get updated soon, and some more bug fixes
(v1.31) - Multiple bug fixes, thanks to SiderisAnon for the good word.
(v1.3) - Removed the unsightly grass patches and updated the forest grass,
multiple bug fixes, connected the road to Muldraugh
(V1.2) - Fixed up mentioned bugs and a few I found. A handful of
graphical updates, road lines, missing blends, etc.
(V1.11) - Fixed the invisible wall problem at the museum that Marinus had
pointed out, thanks bro!
(V1.1) - Added spawn points to New Denver, now it'll be like you actually
lived there
(v1.06) - Fixed the house Spartanz920 mentioned, no one likes a house
with bugs in it
(v1.05) - Now with a working Zombie Spawn Map; Now you can enjoy New Denver in fear!
(v1.0) - At the moment, the map is ready and playable. There are no spawn points yet, and certain details (mostly road accents) have not been added yet. There has been some bug testing, but bugs still exist.
Screenshots:
Edit: Quickly added in a brief location map; kinda helps