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AiweLelia

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Everything posted by AiweLelia

  1. Sorry for distrubing... sendClientCommand(char, "PD", "getPD", out); sendClientComand(char,'PD','getPD',out); Solved
  2. It is based on information from this post: I have client comand by key: local out = {} out["p"] = p; out["d"] = d; sendClientCommand(char, "PD", "getPD", out); On server i have: function OnClientCommand(module, command, player, args) print("CLIENT COMMAND",command,args); if not isServer() then print("not isServer()"); return end; if module ~= MOD_ID then print("module ~= ",MOD_ID); return end; if command == "getPD" then t); --DoThing priint("done"); end; end Events.OnClientCommand.Add(OnClientCommand); The server is not one of the prints is not see, but standart server comands is here: SERVER COMMAND hoursElapsed table 0x22973086 What wrong?
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