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TheCautiousOne

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Everything posted by TheCautiousOne

  1. The Block is starting to fill up in California! How about some biggggggg 4 or 5 story buildings? The Vegetation in front of the Offices are in the walls... TCO
  2. Look 2 post above you. I have the screenshot of the file path I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd. TCO So you put the map files into PZServer/media/map/muldraugh without overwriting the files? No I did overwrite the files in the muldraugh folder. And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point. After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps. TCO Huh. When I do that the server & client gets errors when reading the map files. I'm guessing it's because I'm using IWBUMS 33,10 and you're on 32? If not then I might have messed something up somehow I never said there weren't errors It works though. All the cells have loaded. TCO Heh. Well the errors prevent me from connecting. What version you running? I am running 32.30 TCO
  3. Look 2 post above you. I have the screenshot of the file path I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd. TCO So you put the map files into PZServer/media/map/muldraugh without overwriting the files? No I did overwrite the files in the muldraugh folder. And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point. After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps. TCO Huh. When I do that the server & client gets errors when reading the map files. I'm guessing it's because I'm using IWBUMS 33,10 and you're on 32? If not then I might have messed something up somehow I never said there weren't errors It works though. All the cells have loaded. TCO
  4. Look 2 post above you. I have the screenshot of the file path I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd. TCO So you put the map files into PZServer/media/map/muldraugh without overwriting the files? No I did overwrite the files in the muldraugh folder. And actually dropped in the walking dead prison, bedford, New Denver also. I have been to Bedford and the walking dead prison so far on the server. Haven't run up to New Denver yet or Dreadford again. But bedford showed up and so did the prison. It's looking great at this point. After getting Dreadwood to show up on my first go around, I restarted the server and dropped in the other maps. TCO
  5. Look 2 post above you. I have the screenshot of the file path I didn't have to mod any workshop mods. I went into the workshop mod folder for the most up to date version of the map adds and then took the lotpack, worldpack, and chunkdata files and put them into the PZserver folder you force make when making a server from steam cmd. TCO
  6. Just a follow up. After dropping files into SERVER folder (not overwriting main game folder muldraugh files) Dreadwood is working. Ran to it from West point. Starting to see the map now. My Brother can see it to. TCO
  7. Didn't know who was sending me the request. I will accept it now. I did make a street lamp in building ed, but I can't figure out how to adjust the tile under it... TCO EDIT: Ok Got it. I do have to change the tile though.
  8. That is fantastic! But I have never seen how to implement shadows...??? Also! If you can help me. How do you make another Level for say... a 2 part Street Light? I can put a pole, but how do you attach the top of the streetlight to it? TCO
  9. Have been working on the Beach, Integrating this massive hotel (with Escape routes to the beach) Last one is the Road (? ) opposite of the Golden gate bridge. I needed to see how close I could get it to look like it was over the water... TCO
  10. I am looking over the Football Fields right now. It is the distace I took the screen shot at that they are looking incomplete. Sorry about that. I will try the camping site via Tiled, Although I like the barn that is in the file TCO Did a Little Work by the Beach. Popped in a Vineyard. Building by ( Pridelost )
  11. Anyone Feel like working on this Camping.tbx? It's Completely Borked. https://www.dropbox.com/s/psj5rkjudijyv5k/Camping.tbx?dl=0 TCO
  12. I had a backup At the House (Crossing Fingers) I uploaded it to dropbox for me when I get to work TCO
  13. This is Where I am putting the FIles. Look at the File Extension TCO
  14. I supposed I could Use it at the Soccer Fields Eh? TCO
  15. I do Like it... Although... hmm... I wonder How I could use it... TCO
  16. Where do you want to start? What Operating System? TCO
  17. If anyone is still Following, You have a seperate Muldraugh World that loads from the Server Files you download with Steam Cmd? I was modifying my Main Muldraugh Files from the Single Game. Would this change things. The PZserver/media/maps Not The C:/Steam Library/steamapps/common/projectzomboid/media/maps/muldraugh folder? Does this make sense? I would have to Add dreadwood to the PZserver/Maps Folder to show up in multi correct? TCO
  18. Wow.... I think... I deleted the .pzw File of Louisiana.... All I have are the Lotpack and Worldpack files..... TCO
  19. @Eudoxio Someone said the mod is showing up as unknown? TCO
  20. Thank you! Excellent, I will download the files on mon when I am at my Work computer Told Steam I would put an update will new buildings in there. Thanks srandiny TCO
  21. Had a Report on Steam from a member saying that the Police Station Used in the Game is Spawning books instead of Guns? Can Someone Help me with a fix? Here is the Police Station https://www.dropbox.com/s/7y17sddqbrkxcsv/police%20station.tbx?dl=0 Should Look Like this. TCO
  22. I am going to get him to override his files of Muldraugh With just Dreadwood today. And try it tonight. TCO
  23. Under tools (In Tilezed) and then the tilesets that you can choose from, You might want to make sure you have the latest tileset. I see some in you list that I have never seen. I think the latest is May 2015? TCO
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