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Floppy Bacon

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  1. Hey all. I have been playing PZ for quite a while now and thought I would share a few recommendations: ability to move/reorganize placed sandbagsability to move furnitureability to sit, especially while tending a fire longer burning time for fire and fuels, primarily for ambience and to reduce some of the annoyance behind using clothing and minor objects as fuelmethods/techniques to make fires burn longer, such as building windbreaksability to use fireplaces and woodstovesa guage on the fire so we know roughly how much longer it will burn, and so it won't suddenly 'go out' when an axe breaks, it should break into two parts: a broken handle and an axe head. The player should be able to craft a new axe from the axe head and a branch (and should be able to burn the broken handle)increased durability in axes and especially crowbars (which should essentially be indestructable as far as combat is concerned)increased durability in kitchen knives and especially hunting knives built in mini-games for people who find appropriate items, such as the playing cards or chess pieces (a game of solitaire, poker, or chess would be a nice way to ride out a long zombie siege) engineers should be able to construct windmills at mid-late skill levels as alternative to generator (can harvest alternator from a washing machine) zombies should carry more varied items/droppables, including some foodsince so many zombies are carrying supplies and notebooks, we should encounter private journals that we can read and collectnewspapers should have either full articles or little news blurbs regarding the backstory/apocalyptic events leading up to the breakdown of societyability to store pens and pencils in a box (similar to nails and bullets) scars/scar tissue on the health screen to commemorate all of the serious wounds we manage to survive ability to wear "accessories" such as watches, rings, hats, etc.lootable items: chess boardpoker chipsblankets for staying warmersleeping bag -- for staying warmer while sleeping in tents/outsidemore varied clothing, including winter gear, ability to wear socks and stay warmerfish tank/aquariumbear traps (for catching zombies)water purification tabletscraftable items: laddersstone knife/bladestakes from branches as stabbing weapons or for tentsskills: explosives - boom!firecraft - ability to make fires in harsh conditions, make fires burn longer, utilize controlled burns, and make incendiary devices/bombs more effectivehand-to-hand fighting (fighting without weapons)masonry - using stones and mortar/clay to build walls and small structuresadditional passive skills: agility - ability to evade attacks/move more quietlydexterity - reduces time to perform tasks, such as transfer goods or stitch a woundworkmanship - improves quality/hitpoints of constructed items and improves repairsitems that should be useable as fuel in fires: baseball batsrolling pinsbags, duffel bags, hiking bagssmashed furniture Cheers! --- and many thanks to the hard-working developers! I love your game!
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