I agree, actually. My logic for not altering the cost was that the mod's original Burglar profession was at zero cost, so... The math worked out. xD Personally I prefer the game to kick me around, but I didn't think many would agree to such a high cost profession. Now that I see that that may not be the case I'll re-post here with a slight tweak... Of my slight tweak. It's now as expensive at Veteran. I considered taking it to -4, but considering burgler doesn't get anything combat related, I don't think it would be fair to make it the most expensive of the base professions. -8 point version of profession (base-2): RMLockpickingMod_PZ31.8_blindcoder_v2_DirielTweak2.zip