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Diriel

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  1. I agree, actually. My logic for not altering the cost was that the mod's original Burglar profession was at zero cost, so... The math worked out. xD Personally I prefer the game to kick me around, but I didn't think many would agree to such a high cost profession. Now that I see that that may not be the case I'll re-post here with a slight tweak... Of my slight tweak. It's now as expensive at Veteran. I considered taking it to -4, but considering burgler doesn't get anything combat related, I don't think it would be fair to make it the most expensive of the base professions. -8 point version of profession (base-2): RMLockpickingMod_PZ31.8_blindcoder_v2_DirielTweak2.zip
  2. This was annoying me too, but rather than renaming one I decided to merge the two. I did this more for myself, but I figured I'd shove it here since everyone seems to be sharing and I thought someone may want it. Basically it just injects the two traits and the icon into the base game's burlar profession. So if The Indie Stone were to change the base Burglar profession, the changes would still show up even with this tweak. (Though the icon will always be adorable.) Thanks to BlindCoder for fixing the mod. That was out of my league. xD And Thanks of course to Robomat for making the mod in the first place. -6 point version: RMLockpickingMod_PZ31.8_blindcoder_v2_DirielTweak.zip For the better balanced -8 point version of the profession: http://theindiestone.com/forums/index.php/topic/33-lockpicking-mod-v100/page-8#entry172042
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