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Clinton

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Posts posted by Clinton

  1. We've got both servers set to use 8GB of RAM. Haven't seen any OOM errors yet, but have no way to measure as you know Java just likes grabbing all the memory given to it.

     

    I will say when it locks up nothing works including quit so I just have to ctrl c out.

  2. Just had another lockup this morning/last night.

    Connection Lost for id=25 username=ZXNGALLOConnection Lost for id=1 username=EttoryConnection Lost for id=2 username=nullConnection Lost for id=18 username=RussellConnection Lost for id=7 username=ZadirConnection Lost for id=3 username=nullConnection Lost for id=33 username=AndreConnection Lost for id=24 username=JR.SHIFTConnection Lost for id=4 username=nullConnection Lost for id=1 username=nullConnection Lost for id=4 username=nullConnection Lost for id=6 username=nullConnection Lost for id=1 username=nullConnection Lost for id=9 username=nullConnection Lost for id=4 username=nullConnection Lost for id=10 username=цвцвцвConnection Lost for id=14 username=nullConnection Lost for id=8 username=nullConnection Lost for id=11 username=nullConnection Lost for id=2 username=nullConnection Lost for id=27 username=MarwinGamerConnection Lost for id=1 username=nullConnection Lost for id=1 username=nullConnection Lost for id=0 username=nullConnection Lost for id=8 username=nullConnection Lost for id=7 username=nullConnection Lost for id=1 username=nullConnection Lost for id=0 username=nullConnection Lost for id=2 username=nullConnection Lost for id=2 username=nullConnection Lost for id=0 username=nullConnection Lost for id=4 username=nullConnection Lost for id=7 username=nullConnection Lost for id=0 username=nullConnection Lost for id=5 username=nullConnection Lost for id=13 username=BaldwinConnection Lost for id=2 username=nullConnection Lost for id=4 username=nullConnection Lost for id=6 username=nullConnection Lost for id=8 username=nullConnection Lost for id=6 username=nullConnection Lost for id=5 username=nullConnection Lost for id=4 username=nullConnection Lost for id=2 username=nullConnection Lost for id=6 username=nullConnection Lost for id=7 username=nullConnection Lost for id=5 username=nullConnection Lost for id=2 username=nullConnection Lost for id=0 username=nullConnection Lost for id=0 username=nullConnection Lost for id=6 username=nullConnection Lost for id=8 username=nullConnection Lost for id=4 username=nullConnection Lost for id=19 username=Mountain DewedConnection Lost for id=0 username=nullConnection Lost for id=0 username=nullConnection Lost for id=0 username=null
  3. Hey everyone,

     

    I was asked to make a thread for our server(s). It's a PvE server with optional PvP. This thread will be for questions, etc.

     

    Here's our setup:

     

    Fire spread: Disabled

    PvP: Optional

    Zombies: High

    Zombie respawn: 12 hours

    Item respawn: 12 hours

    Water/Electricty: 60 days

    Day lenghth: 2 hours

    Max Players: 64

    XP Multiplier: 10

     

    Our public mumble server is also open to anyone that wants to talk to their friends.

    IP/Hostname: mumble.allgamer.net

    Port: 64738

     

    We're open to suggestions on the server and if there's interest we'll open a couple more. This is a server that was created for a few my friends and people seemed to like it so I'm letting the community make suggestions and manage it.

  4. Ok, first off I host the Public AllGamer server which is pretty popular with a peak at ~45 people or so and usually averages over 20 from what we've seen. I'm hosting it for a few friends personally, but said why not let other people join. I have a pretty large background when it comes to hosting gameservers and other applications/services as it's my fulltime job.

     

    All of that being said as one of the larger servers that we can see on the server list we've been getting a LOT of lockups and required restarts. After the server has been running a while on a world we'll see one core pegging at 100% as well. Could this be due to fire spread? Obviously that thread is pretty important, but I have no way of figuring out what it's for.

     

     

    Here's some of the various console logs we've copied before having to ctrl+c the server and restart it:

     

    EDIT: I forgot to mention this was happening on 30.12 and now also happening on 30.15

    Jan 11, 2015 12:59:30 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:31 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:32 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:33 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:33 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:34 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:35 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:35 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionJan 11, 2015 12:59:37 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerException
    GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7GOT PACKET FROM UNKNOWN CONNECTION guid=-1 packetId=7Jan 11, 2015 1:00:23 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionDisconnected player aceReceived packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Unknown command broadcast RestartingQuitJan 11, 2015 1:00:23 AM zombie.gameStates.IngameState updateSEVERE: nulljava.lang.NullPointerExceptionDisconnected player in CurrentCell.getObjectList() removedloaded chunks for cell 175,93 ms=7.126931loaded chunks for cell 175,94 ms=8.129547
    Received packet type=53 connection is null.Received packet type=7 connection is null.Received packet type=34 connection is null.Received packet type=7 connection is null.Received packet type=53 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=53 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=53 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=53 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=53 connection is null.Received packet type=12 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.User Jo is trying to connect.User Lord Moldy Butt is trying to connect.Received packet type=2 connection is null.User internetfr3ak is trying to connect.User Butt Search 2012 is trying to connect.Connected new client Butt Search 2012 ID # 0 and assigned DL port 16262testing TCP download port 16262Received packet type=2 connection is null.Received packet type=7 connection is null.Received packet type=67 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=2 connection is null.Received packet type=7 connection is null.Received packet type=67 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=67 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=7 connection is null.Received packet type=34 connection is null.Received packet type=34 connection is null.
  5. In this new version 30.12, my public server crash 5 times a day with this message error on print screen image.

     

    pg6XmtJ.jpg

     

    I reinstalled the game, checked for update java, but continue with this problem...

     

    I can confirm that we've seen this error as well on our server. I'm running the AllGamer Public server and have to restart the server several times a day because the server will randomly lock up or start lagging very bad. I can confirm that it's not a resource problem. The lockups never produce any noticeable errors for me to try and debug and they appear to be pretty random.

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