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Venom

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    Venom got a reaction from Pandorea in Improved Gamepad Control: Test Build - free PZ Steam codes for active participants   
    We need to have answers from every tester on each of the following questions:
     
    What controller are you using?
    Microsoft Xbox One Elite Controller with a Wireless Adapter Dongle (and wired if I want) Does the controller work?
    Yes, I use it almost daily to play other games such as Brawlhalla and Dark Souls Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved?
    It does work. I do like it, much more intuitive than the previous one was. It matches my controller, so that's enough for me. I think currently it already was improved in the ways it was lacking before, it gets the job done, that's what matters. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with?
    I'm finding it to be smooth overall. My only issue/slowdown is that, because it's a joystick system, sometimes the selection of specific boxes and transferring items can be rough to do quickly, but that's just how it goes when you don't have a mouse to drag things. How would you like your gamepad play further improved?
    Personally it seems to work as intended, I can't think of anything I personally am missing, but then again I don't really play with gamepad often in this game.  Do you play in split-screen? If so, how is this beta playing?
    Tried it with a buddy, I can confirm that this works MUCH better than the previous iteration in terms of glitchy problems and smoothness of control. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style?
    I think that it should technically immobilize you anyway, because you are rummaging in a bag... that being said, I would prefer it to make you stop to use inventory menus, that way you have to listen or watch for zombies coming after you while you are distracted, or else you die (semi-realistic) as one sneaks up on you and gets you. What other gamepad bugs or weirdness have you noticed in this build?
    If you stop moving too rapidly with the stick, sometimes the current viewing direction will just change by itself to some default (I think). It would be nice if you could just let go of the stick and not have it do this... It is possible that it's some kind of input from when the gamepad joystick is released and has to zero itself, but with the build quality of my controller being smooth and high grade, I don't think this is the case. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions?
    I don't believe that I have a high enough resolution to even notice it. I just play everything in 1080p on 60hz. My other specs are already so high that any "slowness" has never been an issue for me, my PC shreds everything you throw at it to pieces. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta?
    Find some way to make inventory better... I like the idea of immobilizing you so that you have to put all your effort into the inventory to make it faster, but then there still might be a better way to organize it and make it streamlined for easy transferring and rapid movement of items. Being able to remap things also helps. Some people enjoy making custom schemes based on what buttons they press the most.
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