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stock

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  1. I have 1 NEED: i think id be more freaked out by an orchestra going off in my pocket then a zombie sneaking up on me. i wish that would be replaced with a voiced "whuuu?" "eeek!" "yikes" "wuhuuhuuh.." something like that. suggestions: do like music though, so that ipod suggestion with your own playlist would be cool. of course, a charger implicates a power source but there are transistor radios...maybe you could have one and pickup a staticy automated broadcast someone left on. dont get me wrong, the musics good but just isnt grounded in realism. maybe you could have an arcade and simulation mode? power sources: most house alarms have battery backup. river turbines, rain turbines, wind...i love the idea of car pile ups and their batteries. im not gonna say treadmill..mush npc's mush! "what is my purpose?" "you run in place!" a map: you have paper and a pencil in primary inventory. you can stop and craft a map of the places youve been. DIGGING! no i dont mean mining. i want a shovel and i want to moat the house! also tunneling between houses.. NPCs: jobs: the farmer, the cook, the hunter/fisher, the helper(does whatever you do), the scavenger, the doctor, the "cleaner". they also do whatever they need to survive besides thier assigned task. if there was a map you could assign them to specific areas. npcs that cant take it anymore and just out themselves with the bleach if they dont get thier meds. also whenever my guys dying, he strips down, neatly leaves his belongings in a box, covers himself in rotten meat and goes for a run. like a man. the entire south of mal is a massive ocean of zombie. the north is mine. would like npcs willing to make that sacrifice. also map assignable. but you know, the idea of npc's is so awesome already... HEAT: some way to isolate from the cold. blankets and coats, rooms within rooms, blanketing tents indoors, chimney construction, over eating in the fall? Pipes! for chimneys and for water distrubution/irrigation. with river access, this could be huge. Defensive traps! oh man, skies the limit. but hidden spiked pits, swinging sledgehammer, falling ceilings, 16th century england. i had more but thats all that came to mind. im a audio engineer/ sound designer. i would love to help with anything in that area. love the game. freakin educational. fun de mentaly.
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