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Buggster

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About Buggster

  • Birthday 01/18/1998

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    benjaminserl@yahoo.com

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  1. Well, something for the shooting that could be done is "dry firing" where you work on things like aiming and stance, so maybe something like that for lower levels?
  2. Though the title is pretty explanatory, the idea of this is that certain traits, such as strong, obese, and (if returned) hardened drinker, can go away if not used in a certain amount of time, or if certain requirements are met, be gotten. For example, lets say there's a character named John. And John starts the game as strong, but after three months, the power goes out, and John is having trouble finding food. Right now in the game, instead of losing muscle, then starving to death, you just starve. However, what would make a lot of sense, would be instead John goes from Strong, to Stout, to Normal, and all the way down to weak, before finally succumbing. (Note, your moodel would still say something like hungry, or starving while all this happened.) You also would be able to do this with something like Obese, except it would just go Obese, and after a long while, Overweight, and then just be removed, except it could be removed not only by starving, but also by running, or even just walking all day like most players do, at least at first. Now, if you can lose those traits, you should probably be able to get them back. Let's say John, who is now weak and starving, managed to find an un-looted house, full of canned food, and has started to eaten his fill. But now, he has to carry the extra back home. After carrying over a certain capacity of his inventory maybe 60% or something, he'll start to gain muscle back. Maybe have different rates for different amounts, and penalties for going over the weight limit. John has now made it back to his home in the woods, but while he was away, he forgot a few things about say, farming, maybe just 15 exp, but if he went for a year without farming at all, he would lose a level or two, and then, since it's usually easier to pick something back up versus learning it for the first time, he can learn the farming levels he lost back more quickly. If you guys can think of anything I may have missed, or have any other ideas, please comment.
  3. Ok, just to clear things up from the get go, I haven't seen anyone else post anything about this. If you have, or you know of a mod like this please tell me. Now in this post there are three general topics I would like to talk about. Firstly, new ways to get water. Rain barrels are good, don't get me wrong but they're very dependent on, you guessed it, rain. So you could be killed by a dry streak. I have two ideas related to getting water, and one other thing, for lack of me knowing a better word for it. The first way of getting water is using the river as a source of "bad water" which basically means it's not decontaminated, so you could get a disease from it, (plants too maybe?) however you could add bleach or boil the "bad water" in a pot to create a regular pot of water . The other idea is digging for water. Now this may or may not be unrealistic, I'm not quite sure. So, with this you would use the spade (now it has a use other than a weapon, yay) to dig a hole, and you may find some water which you could gather into a container. This would be "gritty water", which you could filter using a piece of clothing, or a sheet. The other thing I spoke of earlier, is to where you can plant within like 5 squares of the river, and it won't need to be water. However, the risk to doing this is that if there is ever a long period of rain, the river may flood, causing it to rise and destroy everything in those 5 squares. The second thing I wanted to talk about is different tools... things. Ok, so in real life when something like an axe or hammer in broken, its the handle that has broken, not the actual head. So maybe you could disassemble the broken tool, or remove the head or something, and then use the sturdy sticks to make a new handle, for said tool. This would only work for things like the hammer, axe, spade, and sledgehammer, but still. Another thing would be being able to dig something like a trench with the spade, and use that to "capture" the undead, and kill the more safely, but if too many get in, they will like climb over each other and get out (no idea if this could actually work in game). Maybe also finding things like rocks, glass, ect. in the areas with either trash cans, or out in the wilderness, and use those to make crude tools, which would be less effective, and break faster, but get the job done none the less. The third and final thing I would like to talk about is climbable posts. This is basically just a thing so that you don't need to build stairs, then destroy said stairs to get a base set above the ground. What it would be in like a normal wooden post, but it could be climbed and stood on top of, at which point you would right click on the top part to climb back down, somewhat like a sheet rope. Now I have no idea how feasible any of these ideas are, but any kind of advice would be appreciated. I would love to make this mode myself, but I have effectively no coding skills.
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