Dunno if starting a thread like this is against the rules, but I had to make a mod compilation that -fixes spraypaint to 27 -fixes drying, juicing and canning to 27 -adds canned food as ingredients for all default cooking recipe options cuz canned foods cook like normal foods -changes canned food drops to drop actual cans of food instead of a bunch of empty jars, since I have never seen a zombie movie where the heroes celebrated finding empty mason jars -fixes canning to get MORE effective as cooking improves instead of less -adds casserole cooking menu cuz baking pan should really be as useful as the other cooking tools, and limiting it to broccoli and other mystery recipes that are impossible to guess without a wiki open is obtuse -fixes the awesome tommyguns mod so that drop rates are balanced against the 9mm and the weird, crazy items like katanas drop 1 in 10 games rather than 10 in 1 game and other weapon stat balances. Also, removed the fantastic non-genre ones to reduce ammo types, since having more than 4-5 ammo types in the game starts to seriously inhibit playability. -makes crossbow bolts stick in corpses with a 20% chance of being found broken -adds craftable holsters to reduce the weight of holding weapons in your main inventory, making strong and stout less necessary to carry items -includes irrigation mod because the default watering system is obtuse and requires constant attention -includes lockpicking and crowbar because why isn't all this stuff just in the actual game? -adds most of the promised professions with custom traits -all professions start with relevant items -fixes broken traits unlucky/lucky that both make hyper-rare items either hyper-common or just "sort of common" -Added wheat farming, the baking sheet, and bread baking because the art was there, as are farming and recipes, so why was this not in there already? -Expanded the evolvedrecipe menus to allow ALL the reasonable combinations of goods. You can add peanutbutter and jelly to sandwiches, for example, as well as spices or fruits, so combinations like banana-peanutbutter or fruitsalad or potato salad sandwich are all possible. This extends to all evolved recipes and includes dried foods, canned foods, jar foods, etc. You can actually cook with your preserved foods. -You can salt meats, as well as dry them into various dried meats using the drying rack -Also halved the speed water leaves plants, because I've never heard of vegetables that needed to be watered daily or they'd die. The default values felt like you were trying to flood a rice field with a coffee mug every time you went out to water the veggies I can't post it, though, since some of those creators aren't active anymore and I haven't asked for permission from the others. I don't know why great mods aren't just included and maintained in the actual game, since it seems like the devs are more interested in adding function than filling out content themselves anyway.