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flab

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  1. So I got bored of zombies and decided I'd screw around with zombie variety, totally breaking any sort of consistency with PZ itself. Anyway, I've run into a few issues and before I start getting into code I'd like to ask if it"s possible to have altered zombie behaviours and state in multiplayer as I've had no luck reproducing the singleplayer behaviour. I've tried various kinds of setups in client/shared/server with limited success, getting some OnDead functions working but failure for the most part. For a bit more insight, I do things like classify zombies based on name, then teleport zombies, set fires, regen hp, alter speed, etc, mainly using OnZombieUpdate and OnZombieDead mechanisms.
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