Jump to content

Foxeye73

Member
  • Posts

    2
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Foxeye73 reacted to RobertJohnson in RELEASED: Build 27   
    NEVER MISS A BUILD WITH OUR MAILING LIST!:

    http://projectzomboid.com/lists/?p=subscribe&id=1

    Get notified when a new stable or experimental build are out!
     Released IWBUMS Hotfix #2 :

    Spoiler [bUGFIX]
    Fixed #00586 (You can now walk between theatre chairs and climb them) Fixed #00547 Fixed #00569 Fixed #00575 Fixed #00178 Fixed #00560 Fixed some bugs in zombies respawn, but please note this system may bug on previous saved game (specially from build 26). Fixed some bugs in the item distributions. Fixed Jewelry store world filler not working. [MP] Fixed bait not being removed when catching an animal with a trap. Fixed some weird "walking to" issue with trapping (#00579). Fixed some painting walls issues. Fixed some right click on farming plot issues. [MP] Fixed crafted lamppost sync issues. Fixed the version number. Fixed bug when there are more than 10 game controllers. Fixed Last Stand zombies no reset when launching a new game. Fixed some tiles definitions. Fixed a bug in some timed actions where the needed tool was re-equipped (meaning more time to do the action than necessary). Fixed some items distribution bugs (nails in fridge, REALLY ?). [NEW STUFF]
    [MP] Admin now see their names on top of their heads (so they know they're admin.. ) [MP] Admin now see player's username even if the DisplayUserName server option is false. [MP] Added a Ping system :A server option "PingFrequency" (in second, default 10), use it to define how much ping per second a client will do. A server option "PingLimit" (in ms, default 300), use it to define when a player will be disconnected if his ping is too high (not instant, he'll need to be higher than the limit for 5 ping) You can now see your ping (in ms) in top left corner, with color display : Green for ping < 150ms, orange for ping < 300ms and red for ping > 300ms Was already there in build 27 but forgot to say it : Blood and corpse now decay after some time (only in SP for now). Added tooltip over "Join Server" and "Quick Join" button when they're not available to explain why. Allow choosing a spawn region when starting a new character from an existing savegame. You now won't see the server with a different build number than you in the public server list.  
    [bALANCE]
    Reduced the numbers of zombies in the Mall, plus I tweaked the system a bit to be more realistic (no more 30 zombies spawning on top of the stairs, etc.). Changed a bit the PublicServerList UI to be more user friendly. Lowered the difficulty of trapping (less likely loose your bait, no more trap break for now, bit more easier to catch animals)
     
     
    NEW MAP WARNING : Your build 26 saves will be compatible with this new build 27, unfortunatly to see the mall and the new awesome cells, you'll need to do a new game, sorry for the inconvenience !
     
    [NEW STUFF]
    New world filler for Gun store and Trash can. [TRANSLATIONS]
    Updated translations : Polish, Czech, Spanish, European Portuguese, Russian, Italian. Added Spanish-Argentina translation. [NEW STUFF]
    Trapping ! Yay ! Info here : http://theindiestone.com/forums/index.php/topic/8800-the-trapping-system/ Public server list, info here : http://theindiestone.com/forums/index.php/topic/8768-how-to-public-server/ Lot of new cells (> 10) in West Point ! Including a theater, and AN AWESOME HUGE MALL ! [Multiplayer] IMPORTANT : New MD5 Checksum for Multiplayer, everytime a client will connect to any server, all his lua file (including loaded mods) will be compared to the server ones, if ANYTHING is modified, the connection will be refused, I'll add a serverOption to configure this, but it should mean : no more hacking, yeah ! World filler : https://pbs.twimg.com/media/BnlmjE9IUAA-IRf.jpg:large World zones (could be usefull for modding, we'll use them for trapping, NPC, farming...) : https://pbs.twimg.com/media/Bnrlp8HIIAAe4vc.jpg:large Lot of new items :Dead animals Earplugs Rings Various toys ... Propane tank for BBQ ! Ability to grab and move corpse ! A corpse will only have 8 in capacity (instead of 50) Some new container icons (microwave, vending machine). If you don't have the required mod to login a server, the name and url (if present) of the mods will be displayed. Little UI Change on Mods Selector (easier to use, added a "Get mods !" button that link to the modding sub forum). Added a check box for the Survival Guide "show on startup" default is true. Added a new .bat : ProjectZomboid64 - Launcher, if you can try it (specifically on Linux/Mac) and tell me if everything's good, that would be AWESOME ! [bUG FIXES]
    Building a "roof" (understand floor on 2nd level) will protect you from rain when below. Fixed a bug with the safety system not allowing PVP if disabled. Some fix in the items distributions (spawning shoes in vending machine of the laundry.. ). Fixed sometimes trees didn't drop logs. No longer instant plaster/paint. Plastering a wall will now use the plaster bucket, and fill it at a water source won't fill the plaster again. To plaster you know need to have a wall at least lvl 4 and be at least lvl 2 in woodwork. Can now craft the Sticks Trap. Microwave act as stove again. Fixed a weird world filler shelving (the white shelve in kitchen). Added timed actions for every trap actions (no more abuse). Minor fixes on trapping. It's not possible anymore to break the window of the gun store without a sledgehammer. Can't climb through broken window on gunstore if the fence is still here. No more kitchen knives spawn in gun store. Update PZServerSettings.exe : the file will be saved directly in the right folder with the right name (users/YOU/Zomboid/Server/servertest_SanboxVars.lua). Fixed the public server list being sorted by name and not players number. Fixed the server sometimes pinging way too much PZ.com (may have cause some lags). [bALANCE]
    Fishing timed action will add a random part (so every try you fish, the time to got something/nothing will be different), also up a tad the time needed. Slight up of the spawn rate of the trowel. [MODDING]
    Added a "SkillRequired" in recipes, for example : SkillRequired=Woodwork:1;Trapping:2; Added RainManager.getRainIntensity() function Added "OnServerStarted" event. Added "OnThunderStart"/"OnThunderStop" event. [TRANSLATION]
    Added new stuff to translate : http://theindiestone.com/forums/index.php/topic/2103-official-translation-files/page-4#entry110264
×
×
  • Create New...