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Tuntah

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  1. Gather as many valuables as I can (axes, sledge, hammer, boxes of nails) into the 3 biggest bags I have. Then head to a fairly secure, fairly remote safe house (for re-gathering). Drop everything on the floor. I NEVER go for suicide. I usually use a bitten character to try and trip as many house alarms as possible before death. You know, clear up the areas for future scavenging.
  2. Need to find a way to make the silencer only last one, maybe 2 clips. Also, it should not make the gun silent, but maybe drop the SoundVolume=75 down to 45 or 50? enough to draw less attention, but still give the gun shooting the risk of detection. Here's some suppressor info:http://www.todayifoundout.com/index.php/2010/11/gun-silencers-dont-make-them-anywhere-near-silent/
  3. Well, I've been thinking of a pipe bomb. # amount of bullets/shells (for the black powder) <= [make this a costly trade of bullets/shells] # amount of nails <= [also fairly costly] candle + kitchenknife/scissors/ect = wick container (empty whiskey bottle/pop bottle/ water bottle/ etc) light and throw like a molotov, but with destruction damage, not fire
  4. To mark where the fallen spent their last moments. I'm thinking an ability to right click>Build>GraveMarker/Cross/Whatever. It would use 2 planks and 2 nails. just a simple wooden cross that could be placed standing out of the ground (think fence post) that you could put where you previously died as a memorial, or just use to make your home/fort/shack look more imposing. A neat thing that might be able to be with this is have them attract Zeds the same way a campfire does. Or maybe attract them if you have more than 3 built in close proximity. Don't know if it could be done (My modding ability consists of item creation and recipes. Strictly .txt script work. haven't figured out the Lua...) but I think it would be nice to have a mod for.
  5. Thank you Thank you Kinyoshi!! Dry Towels at LAST!!!
  6. Thank you for the welcome!!! I figured there were more changes in the works for the UI, but I just wanted to get the suggestion out there while it was fresh in my head. Love this game!
  7. The drop menus on the UI should be able to have the list/screen/etc open both below or above the title bars. Example: For the loot list/menu, the "Loot All" bar could be below the list of loot, so that when the list is closed, the "Loot All" bar can rest at the bottom edge of the screen.
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