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officerbeepsky

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    officerbeepsky reacted to DrHorribleMDPhD in MODs updated to (probably) work with build 30   
    So I spent some time and updated a few mods to work with build 25. I figure a few people out there might get some use out of them before they are officially updated at least. I have gotten the following mods working:
     
    BasseriDriedFruit (link, removed until permission received. Updated version posted here anyway. Oh well.)
    CraftHelper (link, all credit to the original author: peanuts and Omegapl. Removed since Omegapl's version is updated and works)
    DestroyItems (Written by me. Special thanks to RoboMat for his mod tutorials)
    HideBodies (link,credit to johndough. This was a very early version of his corpse mod found here before he added more items, chance of infection, etc)
    KinyoshiModsPZTransmorpheringBatsMod (link, all credit to kinyoshi)
    Recycling (link, all credit to Ramibuk)
    RMLockpickingMod (link, all credit to RoboMat)
    RMUnpackBags (link, all credit to RoboMat)
    RMUtility (link, all credit to RoboMat)
    WoodenDowels (link, all credit to Onkeen. Out of date. Some newer items not available for construction.)
    Yet Another Weapon Mod (link, all credit to NCrawler. Spawn chances seem low. You may want to look into adjusting them.)
    ZSpawn (link, all credit to Spyder638, dylan1313 and EcentriCreation. Out of date. Newer items not included and trying to wield a molotov cocktail caused my game to crash. That's what happens when you spawn an item that isn't really supported by the current version of the game though. Basic item spawning seems to work fine. Removed since Necro Forge seems better and more up to date, though still pretty dead at this point.)
     
    Lots of text to follow. TLDR: No rights reserved. Credit to the original authors. No guarantees anything will work.
     
    DestroyItems was a script I made (after basically stealing it from a guide RoboMat wrote. Thanks RM!). I was ending up with a huge number of useless broken items after surviving for long periods of time (first world zombie apocalypse problems, I know) and I wanted a way to just get rid of them. I used to make a fire pit and put them inside it and put it out (role playing like I was burying them) but that doesn't work anymore. With the recycling mod and eventually composting hopefully that will be a thing of the past for me. For now though just select any number of items or item stacks, right click, select destroy item(s), and they are gone forever. I have it set up so bags are ignored and won't be deleted to avoid unfortunate accidents as well, because who wants to delete bags with (potentially) all their stuff in them? Just to avoid any responsibility I will say I don't guarantee that to work (even though it most definitely should), so be careful too just to be sure.
     
    HideBodies was something johndough wrote that removes zombie bodies so I can maintain some semblance of my ocd composure and keep my safe house corpse free. The blood still gets to me but something is better than nothing. Just right click a corpse and you should get an option to hide it.
     
    ANYWAY, wall of text aside, all credit goes to the original authors of course. Hopefully they don't mind my modifications. It was mostly just moving files into their respective client or server folders. I haven't tested everything so no guarantees they will all work perfectly. I have also not tested anything with multiplayer (and I have no idea how MP modding works) so these are provided without any guarantee or warranty.
     
    If anyone would like to adjust other mods that I have not included, try putting the lua folder in a folder called 'client'. Any mod that adds new items to the world itself (like the recycling mod) would need the part of the file that adds those items to the SuburbsDistributions and has a require "Items/SuburbsDistribbutions"; line (or any similar line for other map areas) in a folder called 'server' instead of 'client'.
     
    Well that is more than enough typing. Let me know if you have any problems and I'll try to help. I have links to the mods below that shouldn't die anymore. Enjoy 
     
    External links:
    DestroyItems
    HideBodies
    Kinyoshi's Transmorphering Bats Mod
    Recycling
    RMLockpickingMod
    RMUnpackBags
    RMUtility
    Wooden Dowels
    Yet Another Weapon Mod
     
    Edit: looks like that file upload size limit is pretty rigid. How smart of them Please use the external link for any I couldn't attach. I'll upload the rest here if there is interest, I can figure out how to do it, and it is allowed.
     
    Edit #2: I've removed links to mods I wasn't absolutely sure I had permission to post. I will see if I can get as many as I can back up shortly.
     
    Edit #3: Recycling distributions weren't working. Fixed now.
     
    Edit #4: Put the older mods back up with proper links and credit given, still working on permission for others
     
    Edit #5: Added ZSpawn, YAW, and external links.
     
    Edit #6: Added RoboMat's Lockpicking and Unpack Bags mod as he changed permission to "Credit where it's due"
     
    Edit #7: Removed mods which are no longer necessary for me to maintain, fixed the download links, and removed the TIS forum hosted files since the new links shouldn't die on me. Most mods should still work with build 30, though I haven't tested much.
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