On a more positive note

Well this is no good at all. Get a blog, immediately start whinging. There are good things about making games, especially when you’re making them on your own terms. What I didn’t mention before is that in between the dull… dull.. tedium… dull… repetition… are GLORIOUS MOMENTS OF AMAZINGNESS! Bask in them! Baaaaaaask! Let’s take…

This blog is turning into a bit of a whinge

It’s 2011. That means it’s now been well over seven years since I last worked on a commercial game that I gave a rat’s arse about (and one of the many reasons I now reside in Indie-Land. See Lemmy’s blog). You might have heard of it, it was… actually there’s no point, you won’t have…

Why all games artists should learn how to code

It’s nice making funky 3D models, isn’t it? Sitting there painting them with your lovely graphics tablet, crafting the high-resolution source model from which all that glorious real-time lighting will derive? Yeah, it’s fun that bit. Not so much the bit where you have to UV the whole damned thing up, or fiddle around with…