Professionalism and Indies

Updated Thoughts: The following was written in the heat of the moment. There are three types of indie studios. There’s the independent studios, who are only really indie in-so-far as indie is sort of short for “independent”. But when you’re making a game for Sony or equivalent, it’s not quite the same line of business….

How one bad egg can destroy a studio

Note to Dave: I wrote this before we announced Project Zomboid. Such things are possible with computers – so don’t panic. So in previous posts I may have come across a little mean about designers. Evidently there are some amazing designers out there or else there wouldn’t be any good commercial games. But the trouble…

Why indie games development trumps commercial development

I left the commercial games industry in February 2009 after, in all honesty, probably the most miserable period of my life. I didn’t leave voluntarily because, in all honesty, even getting paid for something you’ve grown to despise trumps not getting paid at all so I had no intentions of jumping ship. I wasn’t exactly…

Deluxe Paint Animation lives on!

Werner and Walter Randelshofe have a website, part of which is dedicated to Deluxe Paint Animation (and equivalents across MS-DOS, Amiga, and Atari ST platforms). A whole heap of files are there to be browsed, sorted by platform and artist. It’s really quite the treasure-trove 🙂 But best of all, on their site they have…

How to stop everyone hating you for being a designer

When it comes to graphics, everybody has an opinion – it doesn’t matter if you’re a coder, tester, designer, producer, or tea boy. It requires absolutely no qualifications to look at something and decide whether or not you like it. It requires slightly more skill to determine why you like or dislike something but we…

Know your Producer, with this handy guide

Aaah Producers, eh? What fun! Coming in multiple flavours and packaging, I have conveniently distilled them down to the following, so that you may know your enemy comrade. Alphabetty-Spaghetti Tasteless. Likes to absorb words they hear programmers and artists use and then spit them back out during meetings to sound clever. Usually uses the words…

When game development goes right

Okay, so that game I mentioned before that sold about three copies in Germany? That was a bit of an understatement. Truth be told, I have absolutely no idea how well it did overall except to say that you’d be hard-pushed to find any real information about it on the Internet. However, the whole project…

How I got increasingly annoyed making mockups

I thought I’d share with you a couple of mockups I once did as part of my job. Having been given probably the World’s least inspiring briefs, and me probably at my most jaded in my entire career, this is all that remains of those that I produced: First up, “Super Bacterial Invaderoids” takes the…

Why I still love Deluxe Paint Animation

It was the first program I ever used to do pixel animation, and it will probably be the last. Along the way, I’ve relied on it for GBA and DS game development and even a couple of times for the odd thing on console titles. So there’s no onion-skinning, no layers, a 256 colour limit,…