I’ve lost count of the number of times I’ve seen someone scoffing that a Steam user has written a thumbs down user review which reads, “160 hours played”, or some other similarly large number. I find this a bizarre argument – hinging entirely on, “but… but… you got your money’s worth! Price / Hours Played…
Category: Games
On the social and cultural significance of videogames
AAAAAAAAAAAAAAAAAAAAAAH! *runs screaming for the hills* I’m back now. So, in the last couple of days we’ve had two semi-related articles to read. The first, by Paul “[month] the [day] be with you” Kilduff-Taylor of Mode7 (“The Itch to Make and Nothing to Say” Creative Significance and Games) and the second, by Keith Stuart from…
Do you *need* to be a gamer to write videogames?
I didn’t go to Develop this year so didn’t get to watch any of the sessions live. I did see tweets about what was being talked about though, and I raised my eyebrows just as much as anyone else did when I saw this: "We can love games but we are not gamers, we are…
On Curators, Quotes, and Steam Store Pages
Okay, yesterday a few inevitable things happened. The Framerate Police curator group – a group specifically intended only to inform (in an opt-in way) whether a game is locked to 30fps – led to a developer getting a little bit of grief. The ruckus occurred because the developer decided that “30fps lock.” is not the…
The Framerate Police
I’m taking this rant to my blog because I don’t want to clog up my entire Twitter feed with this. As I’m sure you’re all aware, the Steam Curator “The Framerate Police” now exists – courtesy of The Cynical Brit aka TotalBiscuit. The group highlights those games frame-capped to 30fps, providing snippets of how to…
On Steam Workshop and ‘Premium’ Mods
I’m really not entirely sure how I feel about this – I have conflicting opinions so until the dust settles and we all see what happens, posts like this will just be full of vague thoughts based on what we know right now. On the one hand, I would hate to see terrific mod communities…
I’d Rather Kill Humans Than Animals*
*In videogames Human-shaped polygonal surfaces in videogames are not people, no matter how well rendered, animated, and voice-acted. They are literal shells. They do not think, nor feel – they just react according to their programming. They are not Cylons where their programming is so complex that one could posit that they are alive, because…
Generating Normal Maps from Textures
It’s not infrequently that I stumble upon forum posts on hobbiest game dev sites where someone proclaims in response to a question, “no – you can’t make normal / bump maps from textures”. The logic being that there is absolutely nothing in a texture map that would in any way yield useful depth information. This…
Campaign for Less Stern Videogame Characters
Videogame art always features angry, stern, or grumpy looking people because dark or something. I don’t know. Let’s change that, eh? So I present my Campaign for less stern videogame characters which began way way back in December last year, and then stopped because I got bored. So I’m presenting it again here and I’ll…
Early Access and DLC
Before I start, I should probably preamble that I’m not talking about Zomboid here. We’ll probably never do DLC for Zomboid, but i use the word “probably” because it’s not inconceivable that way after we’ve released a 1.0 build, done a few patches and what-not, that we might do some sort of off-shoot extra entirely…