Up there on the list of, “statements which annoy me” nestling amongst, “game development – it’s just a job” (bullshit) and, “free to play is good for games design” (LOL) is this old chestnut: My game’s, like, $10 – that’s less than the price of a couple of beers! What on Earth are you whinging about?…
Author: CaptainBinky
Pulchritudinous Paint Animation
Yes, I have side projects. Since we switched to the new Project Zomboid sprite system and rendered my beautiful Costume Editor entirely useless (boo!), I decided it would be a shame to let all that code go to waste. So I decided to rework it into a more general purpose pixel animation tool. As…
Professionalism and Indies v2.0
Please don’t read the other one. It’s out of date. I was hoping that it would have slipped off the first page by now (I wrote it over a year ago) but, unfortunately, my blog post output is not nearly high enough. I could have deleted it I suppose, but then that seemed a bit…
Are Games Art?
Short Answer: Who cares? Longer Answer: Actually, the short answer pretty much covers it. This question has been discussed an obscene number of times and will probably continue to be forever. A noteable person in some vaguely related field will exclaim that games can never be art for some half-baked reasons which only really make…
The Problem I Have With Touch Controls
Few things irritate me more than failing to follow standard interface conventions. There are tremendously good reasons for these standards existing – I should be able to grab the mouse and immediately get to work without weird things happening, forcing me to trawl through the help pages. Consider something like 3D Studio Max. It’s a…
Mesh Enshrinkulation
We’ve had a few people contact us for specifics on the process we’re using to translate the 3D source models for Zomboid into 2D sprites. So I thought it’d be a good thing to go into here. The Goal The result we’re striving for is all the advantages of being 3D (ease of creating…
Why I’m not a fan of F2P
One of the main reasons I was made redundant from my position at the studio I worked at prior to going indie was that I was (ridiculous as this sounds) too interested in the quality of our games. It caused arguments, stress, it made me a problem. I got so angry – I just wanted…
Is it time to move away from the term ‘indie’?
What does it actually mean to be indie anyway? Yes, technically, to be indie simply means you are independent, but in the context of talking about ‘indie games’ the word carries more baggage than simply the lack of publisher. To some, ‘indie’ is literally just short for ‘independent’ which qualifies Valve as an indie studio….
What’s Next? Tools & Art in Project Zomboid
Now that the first version of Costume-Ed has been released, it’s full-steam ahead on female sprites for Project Zomboid. There’s still a little bit of work to do getting all the base sprites cut out and imported into the tool, but once this is done I’ll be migrating my workflow from D-Paint Animation to Costume-Ed….
Tools and That and Things
Hello. Merry Christmas for tomorrow, and all that. If you’ve not been following the, frankly, obscene amount of Tweeting I’ve been doing over the last few weeks (who could blame you – I’d have unfollowed me by now if it were possible), you may have missed a couple of screens I posted. These will mostly…