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How I got increasingly annoyed making mockups

I thought I’d share with you a couple of mockups I once did as part of my job. Having been given probably the World’s least inspiring briefs, and me probably at my most jaded in my entire career, this is all that remains of those that I produced: First up, “Super Bacterial Invaderoids”...

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What’s Next? Tools & Art in Project Zomboid

Posted by CaptainBinky | Posted in Project Zomboid | Posted on 13-02-2012


Now that the first version of Costume-Ed has been released, it’s full-steam ahead on female sprites for Project Zomboid. There’s still a little bit of work to do getting all the base sprites cut out and imported into the tool, but once this is done I’ll be migrating my workflow from D-Paint Animation to Costume-Ed.

This will hopefully result in a speed increase in costume production as well as ensuring I’m on the case as far as bug-fixing the tool, and adding improvements here and there.

Features which I would like in Costume-Ed include:

o Various brush sizes
o Line tool
o Dither brushes
o Separation of hair onto a new layer (instead of being part of the head)

There’s no fixed timescale on when those features will be added because, in the grand scheme of things, they’re not terribly high priority.

Sorry that something as fundamental as “female characters” has taken so long to add to the game – hopefully anyone who’s had a squizz at Costume-Ed can appreciate the amount of work involved in adding just a single new costume, let alone doing all the base frames. Almost there now, though 🙂