Featured Post

Why indie games development trumps commercial development

I left the commercial games industry in February 2009 after, in all honesty, probably the most miserable period of my life. I didn’t leave voluntarily because, in all honesty, even getting paid for something you’ve grown to despise trumps not getting paid at all so I had no intentions of...

Read More

What’s Next? Tools & Art in Project Zomboid

Posted by CaptainBinky | Posted in Project Zomboid | Posted on 13-02-2012

1


Now that the first version of Costume-Ed has been released, it’s full-steam ahead on female sprites for Project Zomboid. There’s still a little bit of work to do getting all the base sprites cut out and imported into the tool, but once this is done I’ll be migrating my workflow from D-Paint Animation to Costume-Ed.

This will hopefully result in a speed increase in costume production as well as ensuring I’m on the case as far as bug-fixing the tool, and adding improvements here and there.

Features which I would like in Costume-Ed include:

o Various brush sizes
o Line tool
o Dither brushes
o Separation of hair onto a new layer (instead of being part of the head)

There’s no fixed timescale on when those features will be added because, in the grand scheme of things, they’re not terribly high priority.

Sorry that something as fundamental as “female characters” has taken so long to add to the game – hopefully anyone who’s had a squizz at Costume-Ed can appreciate the amount of work involved in adding just a single new costume, let alone doing all the base frames. Almost there now, though 🙂