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What can I use to return SliceY?


ethanwdp

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I've been working on a flying cheat for my mod, which allows the player to go up/down in Z and creates a floor under him to allow him to move.

 

Problem is, if there was no floor, and there never was a floor there, there is no square. So I've looked in IsoGridSquare and found this:

public static IsoGridSquare getNew(IsoCell cell, SliceY slice, int x, int y, int z)

Cell, x,y, and z are easy to find. But how do I return the slice? I haven't found anything that would return it in the games code.

 

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