How one bad egg can destroy a studio

Note to Dave: I wrote this before we announced Project Zomboid. Such things are possible with computers – so don’t panic. So in previous posts I may have come across a little mean about designers. Evidently there are some amazing designers out there or else there wouldn’t be any good commercial games. But the trouble…

Why indie games development trumps commercial development

I left the commercial games industry in February 2009 after, in all honesty, probably the most miserable period of my life. I didn’t leave voluntarily because, in all honesty, even getting paid for something you’ve grown to despise trumps not getting paid at all so I had no intentions of jumping ship. I wasn’t exactly…

Project Zomboid gets new interface!

These last couple of days we’ve been doing a fair bit of work replacing the placeholder UI we’ve had since the start (that we all hated), with something swankier and easier to use. It’s work-in-progress, so there’s a few things not in the correct place or unlabelled – there’s no scroll buttons for the inventory…

Project Zomboid words Will be dead good

Oh my, there’s at least two puns in that blog post title. That is why I should not have lead writing responsibilities on Project Zomboid. That is why we’re more than happy to hand all that over to the extremely amazing The Will Porter. Yep, The Will Porter – of editor of PC Zone fame,…

Plodding along…

Whoops, well we’ve not posted any updates for a few days now. There’s some structural stuff happening which, while essential and hugely beneficial to the game does not, alas, yield much in the way of exciting screenshots. Some of this is engine-related – the game runs significantly faster now, uses less memory, and is generally…