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| Packages that use zombie.openal | |
|---|---|
| zombie | |
| zombie.characters.CharacterTimedActions | |
| zombie.core.audio | |
| zombie.gameStates | |
| zombie.iso.objects | |
| zombie.openal | |
| Classes in zombie.openal used by zombie | |
|---|---|
| Audio
The description of of audio data loaded by the AudioLoader |
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| Classes in zombie.openal used by zombie.characters.CharacterTimedActions | |
|---|---|
| Audio
The description of of audio data loaded by the AudioLoader |
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| Classes in zombie.openal used by zombie.core.audio | |
|---|---|
| Audio
The description of of audio data loaded by the AudioLoader |
|
| Classes in zombie.openal used by zombie.gameStates | |
|---|---|
| Audio
The description of of audio data loaded by the AudioLoader |
|
| Classes in zombie.openal used by zombie.iso.objects | |
|---|---|
| Audio
The description of of audio data loaded by the AudioLoader |
|
| Classes in zombie.openal used by zombie.openal | |
|---|---|
| AiffData
Utitlity class for loading wavefiles. |
|
| Audio
The description of of audio data loaded by the AudioLoader |
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| AudioImpl
A sound that can be played through OpenAL |
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| OggData
Data describing the sounds in a OGG file |
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| OpenALStreamPlayer
A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required. |
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| SoundStore
Responsible for holding and playing the sounds used in the game. |
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| WaveData
Utitlity class for loading wavefiles. |
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