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Packages that use zombie.openal | |
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zombie | |
zombie.characters.CharacterTimedActions | |
zombie.core.audio | |
zombie.gameStates | |
zombie.iso.objects | |
zombie.openal |
Classes in zombie.openal used by zombie | |
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Audio
The description of of audio data loaded by the AudioLoader |
Classes in zombie.openal used by zombie.characters.CharacterTimedActions | |
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Audio
The description of of audio data loaded by the AudioLoader |
Classes in zombie.openal used by zombie.core.audio | |
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Audio
The description of of audio data loaded by the AudioLoader |
Classes in zombie.openal used by zombie.gameStates | |
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Audio
The description of of audio data loaded by the AudioLoader |
Classes in zombie.openal used by zombie.iso.objects | |
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Audio
The description of of audio data loaded by the AudioLoader |
Classes in zombie.openal used by zombie.openal | |
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AiffData
Utitlity class for loading wavefiles. |
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Audio
The description of of audio data loaded by the AudioLoader |
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AudioImpl
A sound that can be played through OpenAL |
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OggData
Data describing the sounds in a OGG file |
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OpenALStreamPlayer
A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required. |
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SoundStore
Responsible for holding and playing the sounds used in the game. |
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WaveData
Utitlity class for loading wavefiles. |
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