Uses of Class
zombie.core.textures.ColorInfo

Packages that use ColorInfo
zombie.characters   
zombie.iso   
zombie.iso.objects   
zombie.iso.sprite   
 

Uses of ColorInfo in zombie.characters
 

Methods in zombie.characters that return ColorInfo
 ColorInfo SurvivorDesc.getHairColor()
           
static ColorInfo IsoGameCharacter.getInf()
           
 ColorInfo SurvivorDesc.getTopColor()
           
 ColorInfo SurvivorDesc.getTrouserColor()
           
 

Methods in zombie.characters with parameters of type ColorInfo
static void SurvivorDesc.addHairColor(ColorInfo color)
           
static void SurvivorDesc.addTrouserColor(ColorInfo color)
           
static void WeaponOverlayUtils.DrawWeapon(HandWeapon item, IsoGameCharacter chr, IsoSprite chrspr, float x, float y, float z, ColorInfo col)
           
 void IsoZombie.render(float x, float y, float z, ColorInfo col, boolean bDoChild)
           
 void IsoGameCharacter.render(float x, float y, float z, ColorInfo col, boolean bDoChild)
           
 void IsoGameCharacter.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo)
           
static void IsoGameCharacter.setInf(ColorInfo aInf)
           
 

Uses of ColorInfo in zombie.iso
 

Fields in zombie.iso declared as ColorInfo
 ColorInfo IsoGridSquare.lastLightInfo
           
 ColorInfo IsoGridSquare.lightInfo
           
static ColorInfo IsoObject.stCol
           
 

Methods in zombie.iso that return ColorInfo
static ColorInfo IsoGridSquare.getDefColorInfo()
           
 ColorInfo IsoGridSquare.getLightInfo()
           
 

Methods in zombie.iso with parameters of type ColorInfo
 void IsoObject.AttachAnim(java.lang.String ObjectName, java.lang.String AnimName, int NumFrames, float frameIncrease, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod)
           
 void IsoObject.AttachExistingAnim(IsoSprite spr, int OffsetX, int OffsetY, boolean Looping, int FinishHoldFrameIndex, boolean DeleteWhenFinished, float zBias, ColorInfo TintMod)
           
 void IsoGridSquare.interpolateLight(ColorInfo inf, float x, float y)
           
 void IsoObject.render(float x, float y, float z, ColorInfo col, boolean bDoAttached)
           
 void IsoObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo)
           
static void IsoGridSquare.setDefColorInfo(ColorInfo aDefColorInfo)
           
 void IsoGridSquare.setLightInfo(ColorInfo lightInfo)
           
 

Uses of ColorInfo in zombie.iso.objects
 

Fields in zombie.iso.objects declared as ColorInfo
static ColorInfo RainManager.DarkRaindropTintMod
           
static ColorInfo IsoFireManager.FireTintMod
           
static ColorInfo RainManager.RaindropTintMod
           
static ColorInfo RainManager.RainSplashTintMod
           
static ColorInfo IsoFireManager.SmokeTintMod
           
 

Methods in zombie.iso.objects with parameters of type ColorInfo
 void IsoRainSplash.ChangeTintMod(ColorInfo NewTintMod)
           
 void IsoRaindrop.ChangeTintMod(ColorInfo NewTintMod)
           
 void IsoWoodenWall.render(float x, float y, float z, ColorInfo info)
           
 void IsoDoor.render(float x, float y, float z, ColorInfo info)
           
 void IsoCurtain.render(float x, float y, float z, ColorInfo col)
           
 void IsoZombieGiblets.render(float x, float y, float z, ColorInfo info, boolean bDoAttached)
           
 void IsoWorldInventoryObject.render(float x, float y, float z, ColorInfo col, boolean bDoChild)
           
 void IsoDeadBody.render(float x, float y, float z, ColorInfo col, boolean bDoChild)
           
 void IsoBloodDrop.render(float x, float y, float z, ColorInfo info, boolean bDoAttached)
           
 void IsoWorldInventoryObject.renderObjectPicker(float x, float y, float z, ColorInfo lightInfo)
           
 

Uses of ColorInfo in zombie.iso.sprite
 

Fields in zombie.iso.sprite declared as ColorInfo
 ColorInfo IsoSprite.TintMod
           
 

Methods in zombie.iso.sprite that return ColorInfo
 ColorInfo IsoSprite.getTintMod()
           
 

Methods in zombie.iso.sprite with parameters of type ColorInfo
 void IsoSprite.ChangeTintMod(ColorInfo NewTintMod)
           
 void IsoSpriteInstance.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean brenderPrep)
           
 void IsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2)
           
 void IsoSprite.render(IsoSpriteInstance inst, IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info2, boolean bDoRenderPrep)
           
 void IsoDirectionFrame.renderexplicit(int sx, int sy, IsoDirections dir, float scale, ColorInfo color)
           
 void IsoSprite.renderObjectPicker(IsoObject obj, float x, float y, float z, IsoDirections dir, float offsetX, float offsetY, ColorInfo info)
           
 void IsoSprite.setTintMod(ColorInfo info)