Methods in zombie.characters with parameters of type ColorInfo |
static void |
SurvivorDesc.addHairColor(ColorInfo color)
|
static void |
SurvivorDesc.addTrouserColor(ColorInfo color)
|
static void |
WeaponOverlayUtils.DrawWeapon(HandWeapon item,
IsoGameCharacter chr,
IsoSprite chrspr,
float x,
float y,
float z,
ColorInfo col)
|
void |
IsoZombie.render(float x,
float y,
float z,
ColorInfo col,
boolean bDoChild)
|
void |
IsoGameCharacter.render(float x,
float y,
float z,
ColorInfo col,
boolean bDoChild)
|
void |
IsoGameCharacter.renderObjectPicker(float x,
float y,
float z,
ColorInfo lightInfo)
|
static void |
IsoGameCharacter.setInf(ColorInfo aInf)
|
Methods in zombie.iso with parameters of type ColorInfo |
void |
IsoObject.AttachAnim(java.lang.String ObjectName,
java.lang.String AnimName,
int NumFrames,
float frameIncrease,
int OffsetX,
int OffsetY,
boolean Looping,
int FinishHoldFrameIndex,
boolean DeleteWhenFinished,
float zBias,
ColorInfo TintMod)
|
void |
IsoObject.AttachExistingAnim(IsoSprite spr,
int OffsetX,
int OffsetY,
boolean Looping,
int FinishHoldFrameIndex,
boolean DeleteWhenFinished,
float zBias,
ColorInfo TintMod)
|
void |
IsoGridSquare.interpolateLight(ColorInfo inf,
float x,
float y)
|
void |
IsoObject.render(float x,
float y,
float z,
ColorInfo col,
boolean bDoAttached)
|
void |
IsoObject.renderObjectPicker(float x,
float y,
float z,
ColorInfo lightInfo)
|
static void |
IsoGridSquare.setDefColorInfo(ColorInfo aDefColorInfo)
|
void |
IsoGridSquare.setLightInfo(ColorInfo lightInfo)
|
Methods in zombie.iso.objects with parameters of type ColorInfo |
void |
IsoRainSplash.ChangeTintMod(ColorInfo NewTintMod)
|
void |
IsoRaindrop.ChangeTintMod(ColorInfo NewTintMod)
|
void |
IsoWoodenWall.render(float x,
float y,
float z,
ColorInfo info)
|
void |
IsoDoor.render(float x,
float y,
float z,
ColorInfo info)
|
void |
IsoCurtain.render(float x,
float y,
float z,
ColorInfo col)
|
void |
IsoZombieGiblets.render(float x,
float y,
float z,
ColorInfo info,
boolean bDoAttached)
|
void |
IsoWorldInventoryObject.render(float x,
float y,
float z,
ColorInfo col,
boolean bDoChild)
|
void |
IsoDeadBody.render(float x,
float y,
float z,
ColorInfo col,
boolean bDoChild)
|
void |
IsoBloodDrop.render(float x,
float y,
float z,
ColorInfo info,
boolean bDoAttached)
|
void |
IsoWorldInventoryObject.renderObjectPicker(float x,
float y,
float z,
ColorInfo lightInfo)
|
Methods in zombie.iso.sprite with parameters of type ColorInfo |
void |
IsoSprite.ChangeTintMod(ColorInfo NewTintMod)
|
void |
IsoSpriteInstance.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
|
void |
IsoSprite.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
|
void |
IsoSprite.render(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2,
boolean brenderPrep)
|
void |
IsoSprite.render(IsoSpriteInstance inst,
IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2)
|
void |
IsoSprite.render(IsoSpriteInstance inst,
IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info2,
boolean bDoRenderPrep)
|
void |
IsoDirectionFrame.renderexplicit(int sx,
int sy,
IsoDirections dir,
float scale,
ColorInfo color)
|
void |
IsoSprite.renderObjectPicker(IsoObject obj,
float x,
float y,
float z,
IsoDirections dir,
float offsetX,
float offsetY,
ColorInfo info)
|
void |
IsoSprite.setTintMod(ColorInfo info)
|